Is Microsoft mobility still a choice for business?

Mobility is fast becoming a topic, which does not seem to yield a concrete answer. The more you sit down and analyses mobility within an organization, the more you begin to notice there is a lot more choice on offer than before. That is to say, not getting an answer is not due to lack of choice. The plethora of choice available is what is causing the paralysation of selecting one or more platforms to adopt.

A company today who as adopted .NET cannot accurately answer the question around which mobile device they should target. They cannot answer this,  simply due to the uncertainty of what Microsoft’s current product line(s) look like today, let alone unsure if what they propose will fit tomorrow. A company first must contend with the idea that the .NET developers within their pod will have to be outsourced and/or up skilled in order to begin mobile development.

Choosing a platform of any kind in the mobility offerings is often times based around a few conditions such as these:

  • Ubiquity. Will the chosen mobility platform work on as many customers as possible whilst giving the maximum chance of profit and/or adoption.
  • Reduced Development Costs. Will the chosen mobility platform increase or decrease development time(s). Will the platform also enable or empower a uniform design experience across one or more platform(s) that compliment proposed ubiquity needs.
  • Workforce Ready. Will the chosen mobility platform stand up to various conditions workforce is likely to put them through in their daily work style(s). Will they be compliant for industrial work not just office work, will they have work around to employee’s wearing gloves (safety) and so on.

These three core choices often will end up dictating an outcome for adoption within an organization. Choices like these are not the only criteria for selection but they often become the core starting point, which then will branch out further into other criteria. A choice will not always just be one it typically is more than one if not all three and often more times than not ends up with compromises built-in.

The choice of platform is a bad thing for Microsoft customers in that it will hurt both Microsoft and the customer. A customer who is thinking about adopting a secondary platform will approach the subject with a sense of relaxed state, despite the anxiety of choice. The reason for the relaxed state is they will have to lower their expectations initially in order to test the notion that XYZ platform will work for them. Furthermore, security teams within an organization will not be able to guarantee or support the security policies that they have developed for Desktop in mobility. Lastly by way of seeking out alternative adoption they in turn build muscle in coping with the idea that Microsoft are not part of the adoption discussion, which results in potential harm to Microsoft itself.

Choosing a non-Microsoft platform is not bad; in fact, many companies around the world actively do this and not only survive but generate enormous profits. Today a company looking towards moving closer to a cloud-like environment may ask the question whether Windows as an operating system continues to be relevant. The rationale for most organizations around owning office is due to “Office” like software and dependency on solutions they use day in day to make their business run (e.g. Architecture firms with ACAD, Finance companies with TAX software etc.).

Mobility today, has the ability to affect the workforce in a way that goes beyond desktop. A mobile device can go from just being an “Angry Birds” casual gaming platform to now being a first-response workflow-processing tool. The device can also become a basic work tool for email, word processing, spreadsheet refinement and even presentation preparation readiness, all for significantly lower cost than desktop.

“Does the desktop software need to exclusively sit on desktop?” which is now become the question most of the vendors are asking themselves quietly.

Microsoft customers also face a secondary influence when choosing mobility, which is financial hardship. The global financial crisis sent most organizations into immediate survival mode, whereby they slashed costs as deep as they could in order to weather the financial storms. By switching into survival mode, they in turn explored options around how to keep their organization lean and agile enough to reduce its capital expense by also switching it over to operation expenses. During this switch, software and hardware leasing also normalized and it was largely due to the suppliers of these two industries also adapting to the crisis by coming up with smarter, more affordable service plans.

Today a customer within the Microsoft community simply faces uncertainty in around the mobility offering they have before them. They see failure at almost every turn, they see developer relations showing visible signs of souring whilst lastly they see Windows 8 “Start Screen” as a massive distraction that they may not desire or want.

Mobility inside the Microsoft community has more noise than signal when it comes to developer skills reuse, existing IP reuse and lastly basic hardware considerations. A seasoned .NET influencer today would find it hard if not next to impossible to predict what the next 2-3 years would look like from a company such as Microsoft. It is fair to say any industry right now cannot predict 2-3 years from now but when it comes to setting up internal discussion or position papers around purchasing, it helps to have at least a hint or clue that arrives at a confident bet. Today, you do not simply get that unless you can read between the lines of journalism or worse, you rely on blog posts like this for the answer.

In summary, Microsoft faces a massive challenge ahead. They first must bring a sense of calm back to their markets by using Surface and Windows Phone 8 in a clear & specific manner that does not involve the word “consumer” (which they will of course). They second must also reassure developers more clearly, that their C# and XAML skill reuse in mobility by providing clear and well-defined instructional-based solutions (dev. center needs work, it is a mess). Thirdly and most importantly of all they now need to convince the business community that their platform is cheap, reliable and touches on the above three points in a manner that trumps all. If Microsoft can produce answers to these few questions, they in turn can regain lost market share within the business communities.

Do you see it happening?

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Is AppStore bad for gaming business?

Today I was in the iPhone AppStore browsing the noise in hope of finding some signal, I found a game that caught my interest and then immediately went to the reviews to see if the author of the game can back up what they are selling.

I read the reviews and a few of them were pushing the notion that “save your 0.99c” agenda, and I for one was relieved – thankfully I did not waste that 99c I was saving.

That sobered me up, I thought to myself “I’m about to spend 99c on some bad coffee that I’ll unlikely finish while I wait for a meeting that I’ll no doubt move to a different spot for and buy yet another coffee”

The question I have is whether or not the concept of an AppStore is doing the market a positive or a negative in terms of how its conditioning us In making the purchase decisions.

How far have we come where went from spending $20-100 on games to now agonising over a $0.99c purchase and it appears the trending is pushing closer and closer to the $0.00 value.

Is this why we now are seeing games which are free-ware, you know the ones that haunt AppStore and Facebook. These are the games that get you addicted to their crack and slowly encourage you to spend $50 on diamonds to help increase your gameplay? ..give a little but not the entire farm and let the desperate/gullible micro pay their way to the abyss of content gratification.

Millions are being made on this, in fact the assumption we are often making now due to the various amounts of rumours around overnight millionaires occurring due to $2 micro purchases worldwide occurring. Its fair to say that when you do justify the $2 purchase you are silently telling yourself “Well, I’m only paying $2 but these guys are going to get millions because everyone else is paying and it all adds up”

We’ve switched from being a consumer and now have become their collective profit controller making assumptions and assertions round how much they should be allowed to make in total vs. letting the previous way of life which consisted of “Oh, they made money? Good for them” thinking.

I can’t but help wanting to ask more questions around this space, for instance – is this slowly killing the industry, or is it making it better? If word gets out that the gold rush in game development for devices is probably a false economy given its saturation levels are now encouraging mediocrity to dominate the way in which we gain enjoyment from games?

Is it me or is anyone else bored of Angry birds? Yet each season they continue to be the most prominent “this is how you’re supposed to make money and games” posturing.

I look at Minecraft itself and seeing how it was such a low price point to now being one of the biggest earners in the game industry and continue to grow, is that a good thing or a bad thing? Notch made a game that is now worth hundreds of millions of dollars and he didn’t have to pay Apple a cent or abide by the rinse/repeat formula of game development on devices.

Is there stillroom for another Minecraft? Fortresscraft on XBOX pretty much cut & pasted Minecrafts engine but whacked in a XBOX Avatar, charged a small amount and is now making millions.

Nothing creative happened, just lots of rinse and repeat formulas but the upside is these games are no longer expensive wastes of money; they are instead small micro payments – less of a sting in your buyer’s remorse.

Downside, as more and more of these games abuse the new market channels they in turn drive prices further and further down. Low prices mean that in order for truly exceptional games to stand out they first must meet the $2 or above threshold of quality bands. If they then succeed in that, they are then given a huge assumption of “well they earn $2 from millions of us so I’m not willing to pay $5 for it” thinking.

In 5 years, do you think a guy like Notch can get away with charging $15 for a game like Minecraft? Alternatively, do you think indie game developers are about to get a cold reality shock given the bubble may pop?

Will game studios like Valve have to keep lowering prices to the point where they just can’t justify the expensive pushing gaming envelopes further given the yield doesn’t’ add up to the costs it takes to create. If that were the case then they’d need to create 3-5 games that are money makers in order to build a war chest that funds the next killer gaming engine of choice.

Are game engine developers retreating to charging hefty prices for leasing their codebase thus reducing the mod / expansion on innovation from occurring? Why fight the war when you can build the bullets J

Now comes the next question, is Application development about to get worse or better given these market conditions today?

How I feel about buying apps

How I feel about buying apps

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The mission to land a .NET developer on Jupiter.

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Ask not what Microsoft can do for you but what you can do for Microsoft. That’s really the inspiring quote that President of the new colonization group – aka Windows  – needs to say to the unwashed masses of tomorrow.

Microsoft is taking on a mission that looks to go beyond the moon, they want to land on Jupiter and it will be done with Apollo. Still confused?

If you’ve not paid attention to all the codenames flying about the place you’d be forgiven to be confused as there’s a space theme happening and with these code names its quite interesting to see how the objectives for the next generation of Microsoft is likely to shape up.

Jupiter is rumored to be the reset button to Windows Presentation Foundation (WPF) and Silverlight. A reset is the latest suspicion as just yesterday I found out that the XAML ethos within Microsoft has been disbanded and set to various corners of the company.  Some went to Internet Explorer team, some went to Windows teams and others went to Google, Amazon and Facebook.

Why disband the teams? It is time for pencils down folks, let us stop piling on code for the existing stuff but now let us set our sights for the future, let’s be bold. Let us be daring. Why land on the moon when you can land on Jupiter floating on a cloud of Azure? (Ok, I lost myself in that metaphor as well).

Ok fine, I have gone through the seven stages of Silverlight/WPF grief and I am at acceptance I think.

The Mission.

In order to better prepare for the mission ahead, let us think about the various things we need to account for prior to launch (September).

Replace Crew Members.

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Inside Microsoft there is a lot of toxic turmoil going due to internal re-orgs (which is fairly common) that fueled with how the Global Financial Crisis has affected employees etc. it’s no secret that Microsoft are losing some quite influential and dare I say, hard to replace staff to places like Google, Facebook, Amazon and so on. I personally know of three employees who have hated working for Microsoft for quite some time but have been stuck due to housing prices in Redmond etc not being ready enough for a resale – that is – until Google, Adobe, Facebook and soon Amazon have campuses of their own in Seattle.

Now the super geeks have alternative employment options. Microsoft is now on notice, treat me better or I will leave. The later choice has been winning in my opinion and the more the new found employees have sent me messages of "Omg, its way better over here than Microsoft" which has to be salt in some current employee’s wounds whom are likely staring down the barrel of uncertainty in the company given its end of year commitment scoring mixed with the demise of what we used to call the Silverlight/WPF & Blend ethos. What to do!.

Reaching Parity. 

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A gentleman and fellow .NET scholar Jose has done the best he could in reverse engineering Direct UI (rumored to be the leaked incarnation of Jupiter). He has some insights that are both great and disappointing at the same time. The great part is it could very well be the next iteration of what has to come in the landscape of C# and XAML for tomorrow’s UX Pioneers.

The downside is its 3-5 or maybe more steps backwards in the current feature parity you have all eagerly waited for over the past 4 years. There are some fundamentals in the room whilst there are concerns around some of the other features that may or may not make the cut for version one.

If I know Microsoft and I like to think I do, this is likely to be yet another one of those traditional "version 1" moments whereby the team(s) behind the product eventually stumble across the finish line, exhausted but barely breathing enough to shout "Give me feedback on what you want in version 2, it will be better I promise" followed by some metaphor about how it’s a marathon and not sprint to the finish line (We got great mileage out of that with Silverlight and I dare say you could get a few more products out of it yet).

The tooling is likely to be not in place during this version 1 lifecycle as my sources tell me that the Blend Team aren’t cranking out the vNext improved world of Microsoft. I know Steve Sinofsky has had a few ambitions about what the Tooling should look like in the perfect world of Windows vNext frontier and I am guessing he did not play well with others in the Devdiv team(s) to share such ambitions.

That being said, either there is a skunk works tooling team hidden in some random building in Microsoft that others do not know about or the tooling story behind this next frontier is unlikely to be in place before Sept or for whenever this next version of our beloved Silverlight/WPF ethos occurs.
What I mean to say is welcome all to Microsoft 2005. Hold onto your Winforms or ASP.NET MVC  for a little bit longer and for those of you in Silverlight/WPF investment land(s) – try to not focus on the future but the now (best to keep your code base as lean as possible and not to tightly wound in client-side logic).

Put vital organs into Escrow.

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Microsoft are quick to throw technology at a problem first and then ponder as to why the problem existed. I’ve often personally seen strategies – wait, that’s not correct, strategy requires forward thinking – tactical decisions (better) made around trying to grow developer audiences.

The assumption are

"ok, we’re not making our tech palatable enough, lets steal stuff from Ruby On Rails, Apple or Oracle to make it better".

The absolute harsh reality is often a lot of non-Microsoft customer(s) etc. just don’t like Microsoft (Ever liked a girl/guy and they don’t like you back? You try changing your clothes, hair, car etc. and still nothing. Welcome to the Microsoft Developer outreach program, you will fit right in).

The other side of this coin I guess is those of you who adore Microsoft for what they are. You spend thousands of your own dollars to go to various events to listen to Microsoft confuse the absolute crap out of you. The problem is lately, they seem to be a company you just cannot bet on for the future.

Grandiose plans to land on Jupiter may be bold, daring and exciting but is it dependable? Can this company commit to a master plan and is this a plan or just a tactical political brain dump mixed with a lot of Microsoft experimentation.

Is it a case now of not waiting for the next Service Pack but now waiting to see if a product can get past version 3 and 5 before you really consider it as a viable option of the future?

In order to prepare for this next mission, someone has to donate some good will to the fans of Microsoft technology. That means you cannot stick to the ye olde "need to know information" mentality. You got to bring your roadmap(s) for the future and you got to show us that you’re telling the truth that you want to aim for Jupiter and not some closer planet or worse – the unknown void beyond Jupiter.

Commit and stop being assclowns.

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Commit to us so that we may commit to you. No more lies, No more "I’ve got a secret, can you guess!" and lastly no more internal political child play spilling over and into the blogosphere. It’s time to be a big boy company and use big boy strategies with big boy plans mixed with a lot of big girl personality (somehow that did the ladies no favors).

If we are to take on this mission, it’s time for a smarter playbook around transparency and if Steve Sinofsky is willing to bring the "come to Jesus" moment for the company around consolidating the entire product lines into a consistent continuous experience across all devices with a developer/designer experience to boot. Great, I personally will print out a t-shirt that says "I’m back in team Steve" (heh my old team inside Microsoft was called Team Steve…Steve the manager though was a arrogant jerk, different story, different time).

Right now its just a case of me holding up a really sick puppy that others have kicked and telling you all about the neglect its owners have given it. (If I quote that metaphor I was given last night by a friend).

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The principles of Microsoft Metro UI decoded

The phrase “authentically digital” makes me want to barf rainbow pixels. This was a quote pulled from a Windows Phone 7 reviewer when he first got a hold of the said phone. At first you could arguably rail against the concept of what Authentically Digital means and simply lock it into the yet another marketing fluff to jazz a situation in an unnecessary way.

I did, until I sat back and thought about it more.

Issues Presented.

Metro in itself has its own design language attached, they cite a bunch of commandments that the overall experience is to respect and adhere that is to say, someone has actually sat down and thought the concept through (rare inside Microsoft UX). I like what the story is pitching and I agree in most parts with the laws of Metro that is to say, I am partially onboard but not completely.

I’m on board with what Metro could be, but am not excited about where it’s at right now. I state this as I think the future around software is going through what the fashion industry has done for generations – a cultural rebirth / reboot.

Looking back at Retro not metro.

Looking at the past, back in the late 90′s the world was filled with bold flat looking user interfaces that made use of a limited color palette given the said video capabilities back then wasn’t exactly the greatest on earth. EGA was all the rage and we were seeing hints of VGA whilst hating the idea that CGA was our first real cut at graphics.

EGA eventually faded out and we found ourselves in the VGA world (color TV vs. black n white if you will), life was grand and with 32bit color vs. 16bit color wars coming to a conclusion the worlds creative space moved forward leaps and bounds. Photoshop users found themselves creating some seriously wicked UI, stuff that made you at the time thank the UI gods for plug-ins like alien ware etc as they gave birth to what I now call the glow/bevel revolution in user interface design.

Chrome inside software started to take on an interesting approach, I actually think you could probably trace its origins of birth in terms of creative new waves back to products like Winamp & Windows Media player skins. The idea that you could take a few assets and feed them into mainstream products like this and in turn create this experience on the desktop that wasn’t a typical application was interesting (not to mention Macromedia Director’s influence here either).

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I think we all simply got on a user interface sugar induced high, we effectively went through our awkward 80′s fashion stage, where crazy weird looking outfits / music etc was pretty much served up to the world to gorge on. This feast of weird UI has probably started to wind down to thanks to the evolution of web applications, more importantly what they in turn taught us slowly.

Web taught the desktop how to design.

The first lesson we have learnt about design in user interface from the web is simple – less is more. Apple knocks this out of the park extremely well and I’d argue Apple wasn’t its creator, the Web 2.0 crowd as they use to be know was. The Web 2.0 crowd found ways to simply keep the UI basic to the point and yet visually engaging but with minimalist views in mind. It worked, and continues to work to this day – even on Apple.com

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Companies like Microsoft have seen this approach to designing user interface and came to a fairly swift rationale that if one were to create a platform for developers & designers to work in a fashion much like the web, well desktop applications themselves could take on an entirely new approach.

History lesson is over.

I now look at Metro thinking back on the past evolution and can’t but help think that we’re going back to a reboot of EGA world, in that we are looking for an alternative to design in order to attract / differentiate from the past. Innovation is a scarce commodity in today’s software business, so we in turn are looking at ways to re-energize our thinking around software design but in a way that doesn’t create a cognitive overload – be radical, be daring but don’t be disruptive to process/task.

Inside Microsoft what I can presume, the ECG group found a way to hijack existing patterns in terms of user recognition and make use of modern signage found inside bus station, railways, elevator marshal areas etc and declared this to be the way out of the excess UI scourge.

I like it, I like this source of inspiration but my first instinct was simple – I hope your main source of success isn’t the reliance on typography, especially in this 7second attention economy of today. Sure enough, there it is, the reliance in Windows phone 7. Large typography taking over areas of where chrome used to live in order to fix what chrome once did. The removal of color / boundary textures in order to create large empty space filled with 70px+ Typography with half-seen half-hidden typography is what Microsoft’s vision of tomorrow looks like.

Metro isn’t Wp7, Metro is Microsoft Future Vision.

My immediate reaction to seeing the phone (before the public did) back inside Microsoft was "are you guys high, this is not what we should be doing, we are close but keep at it, you’re nearly there! don’t rush this!". This reaction was the equivalent of me looking at a Category 5 Tornado, demanding it turn around and seek another town to smash to bits – brave, forward thinking but foolish.

This phone has to ship, its already had two code resets, get it done, fix it later is pretty much the realistic vision behind Windows Phone 7 – NOT – Metro.

Disbelief?

Take a look at what the Industry Innovation Group has produced via a company called Oh, Hello. In this vision of tomorrow’s software (2019 to be exact) you’ll see a strong reliance on the metro laws of design.

The Principles of Metro vs. Microsoft Future Vision.

In order to start a conversation around Metro in the near future, one has to identify with the level of thinking associated with its creation. Below is the principles of metro – more to the point, these are the design objectives and creative brief if you will on what one should approach metro with.

Clean, Light, Open, Fast

  • Feels Fast and Responsive
  • Focus on Primary Tasks
  • Do a Lot with Very Little
  • Fierce Reduction of Unnecessary Elements
  • Delightful Use of Whitespace
  • Full Bleed Canvas

You could essentially distill these points down to one word – minimalist. Take a minimalist approach to your user interface and the rewards are simple – sense of responsiveness in user interface, reliance on less information (which in turn increases decision response in the end user) and a reduction in creative noise (distracting elements that add no value other than it was cool at the time).

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In Figure 1, we I’d strongly argue you could adhere to these principles. This image is from the Microsoft Sustainability video, but inside it you’ve got a situation which respects the concept of Metro as after all given the wide open brief here under one principle you could argue either side of this.

Personally, I find the UI in question approachable. It makes use of a minimalist approach, provides the end user with a central point of focus. Chrome is in place, but its not intrusive and isn’t over bearing. Reliance on typography is there, but at the same time it approaches in a manner that befits the task at hand.

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Microsoft’s vision of this principle comes out via the phone user interface above (Figure 2). I’m not convinced here that this I the right approach to minimalism. I state this, as the iconography within the UI is inconsistent – some are contained others are just glyphs indicating state?. The containment within the actual message isn’t as clear in terms of spacing – it feels as if the user interface is willing to sacrifice content in order to project who the message is from (Frank Miller). The subject itself has a lower visual priority along with the attachment within – more to the point, the attachment has no apparent containment line in place to highlight the message has an attachment?

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Microsoft’s original vision of device’s future has a different look to where Windows Phone 7 today. Yet I’d state that the original vision is more in line with the principles than actual Windows Phone 7. It initially has struck a balance between the objectives provided.

The iconography is consistent and contained, typography is balanced and invites the users attention on important specifics – What happened, where and oh by the way more below… and lastly it makes use of visuals such as the photo of the said person. The UI also leverages the power of peripheral vision to give the user a sense of spatial awareness in that, its subtle but takes on the look and feel of an “airport” scenario.

Is this the best UI for a device today? No, but it’s approach is more in tune with the first principle then arguably the current Windows Phone 7’s approach which is reliance of fierce amounts of whitespace, reduction in iconography to the point where they clearly have a secondary reliance and lastly emphasis on parts of the UI which I’d argue as having the lowest importance (i.e. the screen before would of indicated who the message is from, now I’m more focused on what the message is about!).

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Celebrate Typography

  • Type is Beautiful, Not Just Legible
  • Clear, Straightforward Information Design
  • Uncompromising Sensitivity to Weight, Balance and Scale

I love a good font as the next designer. I hoard these like my icons, in fact It’s a disease and if you’re a font lover a must see video is Helvetica. That being said, there is a balance between text and imagery, this balance is one struck often daily in a variety of mediums – mainly advertising.

Imagery will grab your attention first as it taps into a primitive component within your brain, the part that works without your realizing its working. The reason being is your brain often is in auto-pilot, constantly scanning for patterns in your every day environment. It’s programmed to identify with three primative checks, fear, food and sex. Imagery can tap into these striaght away, as if you have an image of an attractive person looking down at a beverage you can’t but help first think “that’ person’s cute (attractive bias) and what are they looking at? oh its food!…” All this happens despite there being text on the said image prior to your brain actually taking time to analyse the said image. To put it bluntly, we do judge a book by its cover with extrem amount of prejudice. We are shallow, we do prefer to view attractive people over ugly unless we are conveying a fear focused point “If you smoke, your teeth will turn into this guys – eewwww” (Notice why anti-cigarette companies don’t use attractive people?)

Back to the point at hand, celebrating typography. The flaw in this beast despite my passion for fonts, is that given we are living in a 7 second attention economy (we scan faster than we have before) reliance on typography can be a slippery slope.

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In Figure 6, a typical futuristic newspaper that has multi-touch (oh but I dream), you’ll notice the various levels of usage of typography (no secret to news papers today). The headings on purpose approach the user with both different font types, font weight, uppercase vs lowercase and for those of you out there really paying attention, at times different kerning / spacing.

The point being, the objective is that typography is in actuality processed first via your brain as a glyph, a pattern to decode. You’ve all seen that link online somewhere where the wrod is jumbled in a way that you first are able to read but then straight away identify the spelling / order of the siad words. The fact I just did it then along with poor grammar / spelling within this blog, indicates you agree to that point. You are forgiving majority of the time towards this as given you’ve established a base understanding of the english language and combine that with your attention span being so fast paced – you are more focused on absorbing the information than picking apart how it got to you.

Typography can work in favor of this, but it comes at a price between balancing imagery / glyphs with words.

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The above image (Figure 7) is an example of Metro in the wild. Typography here is in not to bad of a shape, except for a few things. The first being the “Pictures” text is making use of a large amount of the canvas, to the point where the background image and heading are probably duking it out for your attention. The second part of this is the part that irritates me the most, in that the size of the secondary heading with the list items is quite close in terms of scale. Aside from the font weight being a little bolder, there is no real sense of separation here compared to what it should or could be if one was to respect the principle of celebrating typography.

Is Segoe UI the vision of the only font allowed? I hope not. Is the font weight “light” and “regular” the only two weights attached to the UI? what relevance does the background hold to the area – pictures? ok, flimsy at best contextual relevance but in comparison to the Figure 3 above a subtle usage of watermarks etc. to tap into your peripheral vision would provide you more basis to grapple onto – pattern wise that is. Take these opinions and combine the reality that there is no sense of containment and I’m just not convinced this is in tune with the principle. It’s like the designers of metro on windows phone 7 took 5% of the objectives and just ran with it.

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Comparisons between Figure7 and Figure8, the contrast in usage of typography is different but yet both using the same one and only font – Segoe UI. The introduction of color helps you separate the elements within the user interface, the difference in scale is obvious along with weight and transforms (uppercase / lowercase). Almost 80% of this User Interface is typography driven yet the difference in both is what I hope to be obvious.

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Don’t despair, it’s not all dark and gloom for the Windows Phone 7 future. Figure 9 (Above) is probably one of the strongest hints of “yes!” moment for the siad phone I could find. Typography is used but add visual elements and approach the design of typography slightly differently and you may just have a stake in this principle. The downside is the choice of color, orange and light gray on white is ok for situations that have increased scale, but on a device where lighting can be hit/miss, probably need to approach this with more bolder colors. The picture in the background also creeps into your field of view over the text, especially in the far right panel.

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Alive in motion

  • Feels Responsive and Alive
  • Creates a System
  • Gives Context to Improve Usability
  • Transition Between UI is as Important as the Design of the UI
  • Adds Dimension and Depth

I can’t really talk to these principles via  text on a blog, but what I would say is that the Windows Phone attacks this relatively ok. I still think the FlipToBack transition is to tacky and the reality between how the screens transition in and out at times isn’t as attractive as for example the iPhone (ie I really dig how the iphone zooms the UI back and to the front?). The usage of kinetic scrolling is also one that gives you the sense of control, like there are some really well oiled ball bearings under the UI’s plane that if you flick it up, down, right or left the sense of velocity and friction is there.

If you zoom in and out of the UI, the sense that the UI will expand and contract in a fluid nature also gives you the element of discovery  (Progressive disclosure) but can also give you a sense of less work attached.

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Taking Figure 11 & Figure 12 (start and end) one could imagine a lot of possibilities here in terms of the transition were to work. The reality that Reptile Node expands out to give way to types of reptiles is hopefully obvious whilst at the same time the focus is on reptile is also in place (via a simple gradient / drop shadow to illustrate depth). Everything could snap together in under a second or maybe two but it’s something you approach with a degree of purpose driven direction. The direction is “keep your eye on what I’m about to change, but make note of these other areas I’m now introducing” – you have to move with the right speed, right transition effect and at the same time don’t distract to heavily in areas that aren’t important.

Content, Not Chrome

  • Delight through Content Instead of Decoration
  • Reduce Visuals that are Not Content
  • Content is the UI
  • Direct interaction with the Content

Chrome is important as content. I dare anyone to provide any hint of scientific data to highlight the negative effects of grouping in user interface design. Chrome can be over used, but at the same time it can be a life saver especially when the content becomes over bearing (most line of business applications today suffer from this).

Having chrome serves a purpose, that is to provide the end user a boundary of content within a larger canvas. An example is below

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I could list more examples but because I’m taking advantage of Microsoft Sustainability video, I figure this would be sufficient examples of how chrome is able to breakup the user interface into contextual relevance. Chrome provides a boundary, the areas of control if you will in order to separate content into piles of semantic action(s). Specifically in Figure 15, the brown chrome is much like your dashboard on the car ie you’re main focus is the road ahead, that’s your content of focus but at the same time having access to other pieces of information can be vital to your successful outcome. Chrome also provides you access to actions in which you can carry out other principles of human interaction – e.g., adjustment of window placement and separation from within other areas offers the end user a chance of tucking the UI into an area for later resurrection (perspective memory).

Windows Phone 7 for example prefers to levearge the power of Typography and background imagery as its “chrome” of choice. I’m in stern disagreement with this as the phone itself projects what I can only describe as uncontained vast piles of emptiness and less on actual content. The biggest culprit of all for me is the actual Outlook client within the said phone.

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The Outlook UI for me is like this itch I have to scratch, I want the messages to have subtle separation and lastly I want the typography to have a balance between “chrome” and “whitespace”.

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Chrome can also not just be about the outer regions of a window/UI, it has to do with the internal components of the user interface – especially in the input areas. The above (Figure 17) is an example of Windows Phone 7 / Metro keyboard(s). At first glance they are simple, clean and open, but the part that captures my attention the most is the lack of chrome or more to the point separation. I say lack, as the purpose of chrome here would be to simulate tactile touch without actually giving you tactile touch. The keyboard to the right has ok height, but the width feels cramped and when I type on the said device It feels like I’m going to accidently hit the other keys (so I’m now more cautious as a result).

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The above (Figure 18) offers the same concept but now with “chrome” if you will. Nice even spacing, solid use of principles of the Typography and clear defined separation in terms of actions below.

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iPhone has found a way to also strike a balance between chrome and the previous stated principles. The thing that struck me the most about the two keyboards is not which is better, but more how the same problem was thought about differently.  Firstly as you type an enlarged character shows – indicating you hit that character (reward), secondly the actual keys have a similar scale in terms of height/width proportions yet the key itself having a drop shadow (indicates depth) to me is more inviting to touch then a flat – (its like which do you prefer? a holographic keyboard or one with tactile touch, physical embodiment?). If you were to also combine both sound and vibration as the user types it can also help trick the end users sense into a comfortable input.

I digress from Chrome, but the point I’m making is chrome serves a purpose and don’t be quick to declare the principles of Metro as being the “yes!” moment as I’d argue the jury is still not able to formulate a definitive answer either way.

Authentically Digital

  • Design for the Form Factor
  • Don’t Try to be What It’s NOT
  • Be Direct

I can’t talk to this to much other than to say this isn’t a principle its more marketing fluff (the only one with a tenuous at best attachment to design principles would be “design for the form factor” meaning don’t try and scale down a desktop user interface into a device. Make the user interface react to the device not the other way around.

Summary

Metro is a concept, Microsoft has had a number of goes at this concept and I for one am not on board with its current incarnation inside the Windows Phone 7 device. I think the team have lost sight of the principles they themselves have put forward and given the Industry Innovation Group have painted the above picture as to what’s possible, it’s not like the company itself hasn’t a clue. There is a balance to be struck here between what Metro could be and is today. There are parts of Windows Phone 7 that are attractive and then there are parts where I feel it’s either been rushed or engineering overtook design in terms of reasons for what is going on the way it is (maybe the design team couldn’t be bothered arguing to have more time/money spent on propping up areas where it falls short).

People around the world will have mixed opinions about what metro is or isn’t and lastly what makes a good design vs what doesn’t. We each pass our own judgement on what is attractive and what isn’t that’s nothing new to you. What is new to you is the rationale that software design is taking a step back into the past in order to propel itself into the future. That is, the industry is rebooting itself again but this time the focus is on simplicity and by approaching metro with the Microsoft Future’s vision vs the Windows Phone 7 today, I have high hopes for this proposed design language.

If the future is taking Zune Desktop + Windows Phone 7 today and simply rinse / repeating, then all this will become is a design fad, one that really doesn’t offer much depth other than limited respite from the typical desktop / device UI we’ve become used to. If this is enough, then in reality all it takes is a newer design methodology to hit our computer screens and we’re off chasing the next evolution without consistency in our approach (we simply are just chasing shiny objects).

I’ve got a limited time on this earth and I’d like to live in a world where the future is about breaking down large amounts of unreadable / unattractive information into parts that propel our race forward and not stifle it into bureaucratic filled celebrations of mediocrity.

Apple as a company has kick started a design evolution, and say what you will about the brand but the iphone has dared everyone to simply approach things differently. Windows Phone team were paralyzed at times with a sense of “not good enough” when it came to releasing the vnext phone, it went through a number of UI and code resets to get it to the point it’s at now. It had everything to do with the iPhone, it had to dominate its market share again and it had to attract consumers in a more direct fashion. It may not have the entire world locked to the device, but it’s made a strong amount of interruption into what’s possible. It did not do this via the Metro design language, they simply made up their own internally (who knows what that really looks like under the covers).

Microsoft has responded and declared metro design as its alternative to the Apple culture, the question really now is can the company maintain the right amount of discipline required in order to respect the proposed principles.

I’d argue so far, they haven’t but I am hopeful of Windows 8.

Lead with design, engineer second.

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Windows Phone 7 – Where is Don Draper when you need him?

I’m looking at the latest in many of bad experiences found on Microsoft.com regarding the new improved Windows Phone 7. My first thoughts are, I guess the budget was low this year for the website but then thinking on it i’m probably going to wager that around $200-$500k USD was probably spent on this site via some internal global vendor.

Let me deconstruct the site so you can maybe get a sense of what I see (Lots of visuals). I’ll also compare it to the already entrenched and spark of creation for this phone – the iPhone and its respective site.

Value Propositions.

If you’re taking a product to market, you pretty settle on what you would call the “Value Proposition” in that its your initial promise that you want people to remember the most – it’s what I call the impact / aka upper cut. Windows Phone 7 isn’t clear on what its main value proposition is, its a phone OS which is fine, but what does this phone do that all phones don’t do. More to the point, why did Microsoft spend so much time and energy getting this phone ready for market – what’s the secret sell or sizzle that I’m about to be knocked over in its sheer awesomeness?

Comparison.

Microsoft

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The very first entry page of the site (assuming I come in from here) puts me through approx 5sec animation of what the introduction to the phone is. The first parts are a bunch of squares or tiles which overload me with brands ranging from Bing to Zune (care factor, as these aren’t a household name as yet world wide)?

 

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Secondly I’m hit with what I can only describe as Dr Suess style messaging.

…Say hello to Windows phone
the only phone with live tiles.
less stop and stare more glance and go
less out of touch more in the know?..

I don’t even know what that means. Live tiles? stop and stare? is that even a problem? its less out of touch and more in the know? what do you mean?

It’s one thing to open with a question to trigger an action, its another to completely ignore you and confuse.

Looking beyond the animation and assuming you can read the sequences fast enough, let’s assume the user scans down to the bottom, where I can only guess as being the main hubs of navigation.

  • Explore my choices.
    I’m guessing this is a good start for me to shop for the said phone, important if i already know ahead of time about the phone and i just want to jump straight into purchase mode.
  • Make Windows Phone Yours.
    Demo area, good, so you have a virtual phone I can play with. I’m liking this, as rather then sit through silly marketing speak, i can just play. I click on this, boom, Facebook.com – guess what guys, most corporations around the world specifically block Facebook as a URL given the ample amount of time waste that goes on there (hey i disagree with this but it is what it is). Furthermore, why am I now on facebook? and why aren’t i able to just play with this inside the same website? what If I want to explore what else you have to say? where are my options?
  • The place to shop?
    Oh so this is Microsoft’s “AppStore” ok, I’m seeing some potential here, but can we first establish what the phone is first? I’ll get to that a bit later maybe?

Where is the navigation? oh its the small text above in vertical stack formation with poor spacing.

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Apple

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The first thing you see when you visit the iPhone website is a highly impact visible slide show presentation on the value proposition of the iPhone4. Its bright, its impactful and no branding overload. They could of went to town here on Google maps, iTunes, eBay, Safari etc.. they didn’t, they kept it on point and you focused – here’s what the phone can do that we think is important  upfront.

They also underpin the value propositions with clear well spaced list and palatable enough read around what the said slide show probably just told you should you still not pay full attention. The point is, they are reinforcing what they think you should be focused on and not distracting you off the site. They are making the pitch to you, and are working hard to retain your full attention.

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Looking below this page, notice how they break the navigation into areas of interest. It essentially is attacking the user from a matrix of context as in for those who just want to know what;s inside the phone, features is probably a good bet. For those who are interested in the design of the phone, again, feast your eyes on that link called – Design. OS itself your cup of tea? here you go, here’s whats new and old in the operating system. Apps, Gallery and Technical specs again clearly partitioned and you can at a glance get some deep understanding of what this phone story looks like.

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Apple are very good in their website design comparison to Microsoft, but my points above here is that you are immediately left with a sense of both what’s potentially inside this new gadget as well as given a sense of spatial awareness around finding out ways to find more information should the value propositions still not convince you to go into a store and play.

The main important piece here is getting you into their stores, buying online is fine but lets face it, you will most likely want to play with this phone physically first before you buy. Once I have you in my store i can attack you from all points via customer service reps through to convincing you my promise (value prop) is true. Trust.

Less is More.

Moving beyond the initial sell, let’s go deeper into the site and explore true functionality of the phone. Having a sense of awareness of the depth of the Windows Phone 7 is important  but at the same time you don’t want to overload them with excess information. Let them play with the phone in store or virtually if you can will answer a lot of that excess data but the most important thing is to attack them in a way that they will appreciate in that – give me the basics, give me what i get that i normally wouldn’t get and lastly how does this look visually!

Comparison

Microsoft.

If you click on Discover you are given what I can only describe is a list of random points that dont seem to have a sense of grouping and lastly a sudden need to cram branding overload into the pitch.

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Why do i care about XBOX Live? Bing? Windows Live? Facebook? and more importantly where is Twitter? hey since we are in the mood for name dropping why stop with these.. point is, it’s Microsoft teams pitching themselves first customers second here. It’s obvious and shallow and unnecessary.

The headings are ok, I’m fine with the three (3) sections of break downs, but keep it simple stupid?

It gets worse, I can’t even click on the phone it’s inviting to me that the phone looks virtual, but wouldn’t this be a great opportunity for me to play around with it? explore it? go deeper? ignore your sales pitch and play? as you’re probably not helping me anyway?

As I click on each of the “Discovery Points of Interest” I soon realize that i am first meet with a tagline followed by another click on reading more? I’m all for white space Microsoft but really, this forces my reading habits to slow down to a pace that I’m probably not as comfortable with. Give me the opportunity to speed read through the areas I think could be interesting vs the ones I probably think aren’t? instead I have to go through a 3 click uninspiring process of both reading text and keeping an eye on animation(s) at the same time – i think this may actually qualify for cognitive overload.

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More importantly, what is a hub by the way? (I know because I’m an early adopter and its my job to know) but have we clarified what a Hub is on the website btw? I can’t seem to find out the story behind that? Ignoring the Hub definition if you then click on the Music + Videos Hub you will be meet with the similar looking tagline followed by a more action..clicking on the more action you are then given a fairly reasonable looking paragraph about the story of Music + Video. It however still wants me to click more on finding out about this thing called Zune (living outside the US, Zune isn’t known, so wtf is a Zune?). After that click, I’m now taking to a different area of the site with really what I call a “Well good luck, hope you figure the rest out” purpose. There’s no elegant hand off to this part of the site and more importantly you just broke my concentration.

Shallow experience here in the discovery of this phone. Microsoft are being lazy and not really delving deep into an immersive experience that gives me clear precise clarity around what this phone has or hasn’t got. I can’t skip ahead and i’m reduced to a pace that probably isn’t going to make impact.

Apple

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Let’s not muck around, Apple are good at their feature break-outs, but the thing I liked the most is you can watch a video on the phone itself (Good entry point to watch that expensive advertisement you put into TV/Online no?)

Furthermore, the page asks one thing of you, and that is “Are you happy to scroll down?” and to be fair its a habitual ask meaning its already baked into all users on the web as part of their day to day muscle memory.

The more you scroll down the more you see what’s inside the phone and its simple, Tagline, paragraph, big visual and a learn more point which takes you to a deeper insight into that feature. They position the phone well, they treat you with respect as a potential consumer and they are working hard to entice you into areas of your interest and less Apple’s.

Apple also won’t burden you with brand overload here and when they do, they do so in a way that is digestible. Constant re-use of the phone and screens within the phone that highlight areas of interest. Clicking on iPod you get a good sense of what Music will look like under the iPhone regime and yes they introduced the brand iPod – but they are allowed to, know why? iPod is ubiquitous around the world its an established brand. Zune isn’t.

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Conclusion.

image Microsoft Marketing need to wake the hell up, get back to basics and find a Don Draper style character to head-up their online presence. Loose the Barney & Friends commercials and treat this product like it was the first time in the world you’ve told people about the story of Microsoft and Phones. Stop playing a game of hide and seek with information and more importantly down-play other brands if they aren’t as well seeded.

Everyone in that team needs to pick up a book “Don’t make me think” and learn usability 101 mixed with marketing 101. Get people to stores to play with the phone, make them promises online but make sure you can back them up world-wide. This isn’t a US focused product, its a world-wide one and you need to entice the consumers in a way that makes sense to them as well as keep up to speed with your competitive issues.

This phone needs to beat iPhone and Android, and it needs to win.

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Windows Phone 7 – A phone without individuality and coming soon music?

Microsoft has announced the Windows Phone 7 officially, it’s the coming out party for this late to the market device. I’m on record saying that I think it’s a “meh” release, in that its rushed and not cleanly delivered as it could of been had there more time, but given SteveB underestimated the true potential the iPhone had on the market – here we are, today, new phone.

The phone itself technically has a lot of potential in terms of what i can and can’t do, I for one am going to buy one because this is the space I dwell in. As for consumers, i don’t see it being a rush to buy thing given a few issues with the phone that i’ve noticed already.

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The first issue is lack of individuality, as i scope out the various hardware manufacturers idea of what their Windows Phone 7 world is going to look like there is clearly a lack of remarkable differentiation between the said devices. In that so far, there’s not a lot of personality to the phones other than some minor slide-outs (some opt for physical keyboards etc) but overall it seems very lack luster in range.

Having not a lot of sizzle outside the operating system to me is an early sign of caution, as phones are really part function but also equally part form (it’s a fashion item as well as a worker focused technology).

The most important aspect that I felt the phone has definitely come up short on is the lack of Zune subscription world wide. I’ve got a Zune subscription in the US via my US Credit Card, so for me I’ve been leeching off this cheap approach to solving my music issues. I pay approx $15 USD a month or so, and I get all the music i want for free via my Zune Device and Desktop (It’s DRM and expires in 3 months unless i reconnect to the Zune Marketplace with a content sync).

Not having this subscription channel straight out of the box basically makes the phone part-brain dead as for me this and XBOX-lite games are probably the two focal points of differentiators for “reasons to ditch Andriod/iPhone” for average consumer.

Why is Zune Music subscription important to Windows Phone 7

It firstly seeds an entrenched market, iTunes currently holds supremacy over our music purchases online, and having to pay $2 per song basically creates a polarizing effect on individuals as on one hand buying the album is cheaper than a physical one in stores but on the other hand why buy when you can pirate?

Piracy is an issue that has a lot of tentacles but one component of piracy is lack of access to a credit card. I mean, take an average 15 year old kid who no doubt is into music to get them through puberty blues. These kids don’t have access to credit cards all the time, so the moment they need to buy a song or two, its a case of bugging parents for the said funds. I’d wager most parents give the kid the brush off and so they are left to pirating off their friends etc for the said songs.

Zune subscription however allows parents to buy a monthly/yearly subscription model. This in turn can then be a gift based approach which in turn can also mean the whole house not just the one child can access the said subscription.

It gets better, having this one child gain access to a library of music is one thing but then freely being able to send the said music selection to other friends is also a potential body punch to piracy amongst this said target audience. It also creates a natural evangelism for Zune subscription and if marketed and managed well it basically can put some much needed pressure on Apple iTunes etc, point is this story can be told in a number of different ways all pointing towards an interesting differentiation between Apple and Microsoft.

Combine the subscription model with Microsoft Points (ie XBOX Live etc) and you also have an abstracted currency exchange that can mask users from emotive based purchasing (who knows how much 923pts translates to in real dollar terms off the top of their heads!)

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Zune needs to go global first time out, it sends a strong message about being feature complete for version 1. Failing to do so and via the usual trickle in late to the party progressive disclosure marketing – aka Microsoft Marketing 101 – simply fails to gain awareness as much as it could or should.

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