Decoding Windows 8 UX Principles– Let Context breathe instead of the UI!

Last night I was sitting in a child psychologist office watching my son undergo a whole heap of cognitive testing (given he has a rare condition called Trisomy 8 Mosaicism) and in that moment I had what others would call a “flash” or “epiphany” (i.e. theory is we get ideas based on a network of ideas that pre-existed).

The flash came about from watching my son do a few Perceptional Reasoning Index tests. The idea in these tests is to have a group of imagery (grid form) and they have to basically assign semantic similarities between the images (ball, bat, fridge, dog, plane would translate to ball and bat being the semantic similarities).

This for me was one of those ahah! Moments. You see, for me when I first saw the Windows 8 opening screen of boxes / tiles being shown with a mixed message around letting the User Interface “breathe” combined with ensuring a uniform grid / golden ratio style rant … I just didn’t like it.

There was something about this approach that for me I just instantly took a dislike. Was it because I was jaded? Was it because I wanted more? ..there was something I didn’t get about it.

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Over the past few days I’ve thought more about what I don’t like about it and the most obvious reaction I had was around the fact that we’re going to rely on imagery to process which apps to load and not load. Think about that, you are now going to have images some static whilst others animated to help you guage which one of these elements you need to touch/mouse click in order to load?

re-imagining or re-engineering the problem?

This isn’t re-imagining the problem, its simply taken a broken concept form Apple and made it bigger so instead of Icons we now have bigger imagery to process.

Just like my son, your now being attacked at Perceptional Reasoning level on which of these “items are the same or similar” and given we also have full control over how these boxes are to be clustered, we in turn will put our own internal taxonomy into play here as well…. Arrghh…

Now I’m starting to formulate an opinion that the grid box layout approach is not only not solving the problem but its actually probably a usability issue lurking (more testing needs to be had and proven here I think).

Ok, I’ve arrived at a conscious opinion on why I don’t like the front screen, now what? The more I thought about it the more I kept coming back to the question – “Why do we have apps and why do we cluster them on screens like this”

The answer isn’t just a Perspective Memory rationale, the answer really lies in the context in which we as humans lean on software for our daily activities. Context is the thread we need to explore on this screen, not “Look I can move apps around and dock them” that’s part of the equation but in reality all you are doing is mucking around with grouping information or data once you’ve isolated the context to an area of comfort – that or you’re still hunting / exploring for the said data and aren’t quite ready to release (in short, you’re accessing information in working memory and processing the results real-time).

As the idea is beginning to brew, I think about to sources of inspiration – the user interfaces I have loved and continue to love that get my design mojo happening. User interfaces such as the one that I think captures the concept of Metro better than what Microsoft has produced today – the Microsoft Health / Productivity Video(s).

 

Back to the Fantasy UI for Inspiration

If you analyze the attractive elements within these videos what do you notice the most? For me it’s a number of things.

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I notice the fact that the UI is simple and in a sense “metro –paint-by-numbers” which despite their basic composition is actually quite well done.

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I notice the User Interface is never just one composition that the UI appears to react to the context of usage for the person and not the other way around. Each User Interface has a role or approach that carries out a very simplistic approach to a problem but done so in a way that feels a lot more organic.

In short, I notice context over and over.

I then think back to a User Interface design I saw years ago at Adobe MAX. It’s one of my favorites, in this UI Adobe were showing off what they think could be the future of entertainment UI, in that they simply have a search box on screen up top. The default user interface is somewhat blank providing a passive “forcing function” on the end user to provide some clues as to what they want.

The user types the word “spid” as their intent is Spiderman. The User Interface reacts to this word and its entire screen changes to the theme of Spiderman whilst spitting out movies, books, games etc – basically you are overwhelmed with context.

Crazy huh?

I look at Zune, I type the word “the Fray” and hit search, again, contextual relevance plays a role and the user interface is now reacting to my clues.

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I look back now at the Microsoft Health videos and then back to the Windows 8 Screens. The videos are one in the same with Windows 8 in a lot of ways but the huge difference is one doesn’t have context it has apps.

The reality is, most of the Apps you have has semantic data behind (except games?) so in short why are we fishing around for “apps” or “hubs” when we should all be reimagineering the concept of how an operating system of tomorrow like Windows 8 accommodates a personal level of both taxonomy and contextual driven usage that also respects each of our own cognitive processing capabilities?

Now I know why I dislike Windows 8 User Interface, as the more I explore this thread the more I look past the design elements and “WoW” effects and the more I start coming to the realization that in short, this isn’t a work of innovation, it simply a case of taking existing broken models on the market today and declaring victory on them because it’s now either bigger or easier to approach from a NUI perspective.

There isn’t much reimagination going on here, it’s more reengineering instead. There is a lot of potential here for smarter, more innovative and relevant improvements on the way in which we interact with software of tomorrow.

I gave a talk similar to this at local Seattle Design User Group once. Here’s the slides but I still think it holds water today especially in a Windows 8 futures discussion.

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Going full Metro.

I uploaded one single Metro inspired design that I once did for Microsoft India/Asia and the next thing I know I’m being asked to do more for other clients. I shouldn’t complain, money is money and I’m the type of guy who will unzip if the price is right – there’s a lasting image.

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It seems that when you show someone large monochrome simple shaped designs, folks often gravitate towards them over some of my other usual gradient filled drop shadow filled designs. At first, I am shocked if not appalled at how they could dismiss one design which takes me much longer for a design that essentially looks like a colored in Wireframe mockup.

Metro simply put feels like I am shoplifting design. It’s not a lot of work and the main focus I have is controlling myself from adding too many elements to the screen or keeping the typography unbalanced. Color selection is also important as you have to keep that tightly controlled otherwise it ends up being a rainbow pixel barfing.

Metro is Developer art friendly.

One such client I have at the moment has expressed an interest in getting me to come in – as per usual – at the tail end of a sprint season of coding and well make it look “pretty”. They have also asked if I could weaponise the approach so that other teams within the company could leverage the same work within their projects.

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What to do.. I need to make my design(s) for WPF/Silverlight engaging, useable and lastly repeatable. Metro like a super hero from the 1950’s, makes its way to the top of the conscious thought pile. Turns out those crazy beige loving engineering culture filled geeks in Redmond may actually be onto something here. Metro’s secret is that it creates a way in which designers and developers can finally reach a compromise on design.

Using large blocky shapes and minimalist approach to screen while peppering large amounts of typography whilst also not saying the words “Wireframes colored in” – boom, you have a design revolution within the .NET community its name – METRO.

Metro isn’t all monochrome rainbows and puppies…

There is a catch though with Metro, one that as a designer is starting to ride my last nerve. They all look the freaking same. I can’t help it, I get into a pattern and before I know it I’m knocking out a mutated design that I did 5x metro designs ago. I feel like I am cheating now, it feels bad that I am in what I call a design rutt and It’s hard to break out of given most inspirational sites like TheFWA.com have no metro goodness.

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There are only so many times I can look at the Microsoft Health / Futures videos before I also end up copying their designs without realizing it. I simply crave others like me who are injecting large enough doses of Metro to stop a gradient filled elephant in its tracks. I need to get off this crack or I’ll end up living in a typecast world filled with basic shapes and colors.

Metro’s concept isn’t isolated to Microsoft.

I am also starting to see the world in glyphs, typography and bold colors. I pass a highway sign and I go “ooh, that color could be used in a design of mi…stop it!…stop..”. I pass elevator filled corridors and I can’t but help notice Helvetica is the weapon of choice most of the time in commercial metro filled buildings. I’m going full metro!

Metro is the future of glass.

This morning, watching my usual twitter feeds I come across a re-tweet from one of my design demi-god like heroes – Mark Coleran. In this link filled with the future(s) nectar I so willingly crave, is a video projecting what the world would be like if we had more glass and multi-touch screens. At first I am absorbing this eye candy like a fantasy user interface addict that I am – only, boom..there it is, metro.

I’m Scott Barnes, and I am now addicted to metro. If you or a family member are suffering from Metro affixation, please contact me together we can find a way out of this disease / addiction.

If you want to see more of my designs, you can do so here:

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The principles of Microsoft Metro UI decoded

The phrase “authentically digital” makes me want to barf rainbow pixels. This was a quote pulled from a Windows Phone 7 reviewer when he first got a hold of the said phone. At first you could arguably rail against the concept of what Authentically Digital means and simply lock it into the yet another marketing fluff to jazz a situation in an unnecessary way.

I did, until I sat back and thought about it more.

Issues Presented.

Metro in itself has its own design language attached, they cite a bunch of commandments that the overall experience is to respect and adhere that is to say, someone has actually sat down and thought the concept through (rare inside Microsoft UX). I like what the story is pitching and I agree in most parts with the laws of Metro that is to say, I am partially onboard but not completely.

I’m on board with what Metro could be, but am not excited about where it’s at right now. I state this as I think the future around software is going through what the fashion industry has done for generations – a cultural rebirth / reboot.

Looking back at Retro not metro.

Looking at the past, back in the late 90′s the world was filled with bold flat looking user interfaces that made use of a limited color palette given the said video capabilities back then wasn’t exactly the greatest on earth. EGA was all the rage and we were seeing hints of VGA whilst hating the idea that CGA was our first real cut at graphics.

EGA eventually faded out and we found ourselves in the VGA world (color TV vs. black n white if you will), life was grand and with 32bit color vs. 16bit color wars coming to a conclusion the worlds creative space moved forward leaps and bounds. Photoshop users found themselves creating some seriously wicked UI, stuff that made you at the time thank the UI gods for plug-ins like alien ware etc as they gave birth to what I now call the glow/bevel revolution in user interface design.

Chrome inside software started to take on an interesting approach, I actually think you could probably trace its origins of birth in terms of creative new waves back to products like Winamp & Windows Media player skins. The idea that you could take a few assets and feed them into mainstream products like this and in turn create this experience on the desktop that wasn’t a typical application was interesting (not to mention Macromedia Director’s influence here either).

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I think we all simply got on a user interface sugar induced high, we effectively went through our awkward 80′s fashion stage, where crazy weird looking outfits / music etc was pretty much served up to the world to gorge on. This feast of weird UI has probably started to wind down to thanks to the evolution of web applications, more importantly what they in turn taught us slowly.

Web taught the desktop how to design.

The first lesson we have learnt about design in user interface from the web is simple – less is more. Apple knocks this out of the park extremely well and I’d argue Apple wasn’t its creator, the Web 2.0 crowd as they use to be know was. The Web 2.0 crowd found ways to simply keep the UI basic to the point and yet visually engaging but with minimalist views in mind. It worked, and continues to work to this day – even on Apple.com

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Companies like Microsoft have seen this approach to designing user interface and came to a fairly swift rationale that if one were to create a platform for developers & designers to work in a fashion much like the web, well desktop applications themselves could take on an entirely new approach.

History lesson is over.

I now look at Metro thinking back on the past evolution and can’t but help think that we’re going back to a reboot of EGA world, in that we are looking for an alternative to design in order to attract / differentiate from the past. Innovation is a scarce commodity in today’s software business, so we in turn are looking at ways to re-energize our thinking around software design but in a way that doesn’t create a cognitive overload – be radical, be daring but don’t be disruptive to process/task.

Inside Microsoft what I can presume, the ECG group found a way to hijack existing patterns in terms of user recognition and make use of modern signage found inside bus station, railways, elevator marshal areas etc and declared this to be the way out of the excess UI scourge.

I like it, I like this source of inspiration but my first instinct was simple – I hope your main source of success isn’t the reliance on typography, especially in this 7second attention economy of today. Sure enough, there it is, the reliance in Windows phone 7. Large typography taking over areas of where chrome used to live in order to fix what chrome once did. The removal of color / boundary textures in order to create large empty space filled with 70px+ Typography with half-seen half-hidden typography is what Microsoft’s vision of tomorrow looks like.

Metro isn’t Wp7, Metro is Microsoft Future Vision.

My immediate reaction to seeing the phone (before the public did) back inside Microsoft was "are you guys high, this is not what we should be doing, we are close but keep at it, you’re nearly there! don’t rush this!". This reaction was the equivalent of me looking at a Category 5 Tornado, demanding it turn around and seek another town to smash to bits – brave, forward thinking but foolish.

This phone has to ship, its already had two code resets, get it done, fix it later is pretty much the realistic vision behind Windows Phone 7 – NOT – Metro.

Disbelief?

Take a look at what the Industry Innovation Group has produced via a company called Oh, Hello. In this vision of tomorrow’s software (2019 to be exact) you’ll see a strong reliance on the metro laws of design.

The Principles of Metro vs. Microsoft Future Vision.

In order to start a conversation around Metro in the near future, one has to identify with the level of thinking associated with its creation. Below is the principles of metro – more to the point, these are the design objectives and creative brief if you will on what one should approach metro with.

Clean, Light, Open, Fast

  • Feels Fast and Responsive
  • Focus on Primary Tasks
  • Do a Lot with Very Little
  • Fierce Reduction of Unnecessary Elements
  • Delightful Use of Whitespace
  • Full Bleed Canvas

You could essentially distill these points down to one word – minimalist. Take a minimalist approach to your user interface and the rewards are simple – sense of responsiveness in user interface, reliance on less information (which in turn increases decision response in the end user) and a reduction in creative noise (distracting elements that add no value other than it was cool at the time).

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In Figure 1, we I’d strongly argue you could adhere to these principles. This image is from the Microsoft Sustainability video, but inside it you’ve got a situation which respects the concept of Metro as after all given the wide open brief here under one principle you could argue either side of this.

Personally, I find the UI in question approachable. It makes use of a minimalist approach, provides the end user with a central point of focus. Chrome is in place, but its not intrusive and isn’t over bearing. Reliance on typography is there, but at the same time it approaches in a manner that befits the task at hand.

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Microsoft’s vision of this principle comes out via the phone user interface above (Figure 2). I’m not convinced here that this I the right approach to minimalism. I state this, as the iconography within the UI is inconsistent – some are contained others are just glyphs indicating state?. The containment within the actual message isn’t as clear in terms of spacing – it feels as if the user interface is willing to sacrifice content in order to project who the message is from (Frank Miller). The subject itself has a lower visual priority along with the attachment within – more to the point, the attachment has no apparent containment line in place to highlight the message has an attachment?

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Microsoft’s original vision of device’s future has a different look to where Windows Phone 7 today. Yet I’d state that the original vision is more in line with the principles than actual Windows Phone 7. It initially has struck a balance between the objectives provided.

The iconography is consistent and contained, typography is balanced and invites the users attention on important specifics – What happened, where and oh by the way more below… and lastly it makes use of visuals such as the photo of the said person. The UI also leverages the power of peripheral vision to give the user a sense of spatial awareness in that, its subtle but takes on the look and feel of an “airport” scenario.

Is this the best UI for a device today? No, but it’s approach is more in tune with the first principle then arguably the current Windows Phone 7’s approach which is reliance of fierce amounts of whitespace, reduction in iconography to the point where they clearly have a secondary reliance and lastly emphasis on parts of the UI which I’d argue as having the lowest importance (i.e. the screen before would of indicated who the message is from, now I’m more focused on what the message is about!).

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Celebrate Typography

  • Type is Beautiful, Not Just Legible
  • Clear, Straightforward Information Design
  • Uncompromising Sensitivity to Weight, Balance and Scale

I love a good font as the next designer. I hoard these like my icons, in fact It’s a disease and if you’re a font lover a must see video is Helvetica. That being said, there is a balance between text and imagery, this balance is one struck often daily in a variety of mediums – mainly advertising.

Imagery will grab your attention first as it taps into a primitive component within your brain, the part that works without your realizing its working. The reason being is your brain often is in auto-pilot, constantly scanning for patterns in your every day environment. It’s programmed to identify with three primative checks, fear, food and sex. Imagery can tap into these striaght away, as if you have an image of an attractive person looking down at a beverage you can’t but help first think “that’ person’s cute (attractive bias) and what are they looking at? oh its food!…” All this happens despite there being text on the said image prior to your brain actually taking time to analyse the said image. To put it bluntly, we do judge a book by its cover with extrem amount of prejudice. We are shallow, we do prefer to view attractive people over ugly unless we are conveying a fear focused point “If you smoke, your teeth will turn into this guys – eewwww” (Notice why anti-cigarette companies don’t use attractive people?)

Back to the point at hand, celebrating typography. The flaw in this beast despite my passion for fonts, is that given we are living in a 7 second attention economy (we scan faster than we have before) reliance on typography can be a slippery slope.

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In Figure 6, a typical futuristic newspaper that has multi-touch (oh but I dream), you’ll notice the various levels of usage of typography (no secret to news papers today). The headings on purpose approach the user with both different font types, font weight, uppercase vs lowercase and for those of you out there really paying attention, at times different kerning / spacing.

The point being, the objective is that typography is in actuality processed first via your brain as a glyph, a pattern to decode. You’ve all seen that link online somewhere where the wrod is jumbled in a way that you first are able to read but then straight away identify the spelling / order of the siad words. The fact I just did it then along with poor grammar / spelling within this blog, indicates you agree to that point. You are forgiving majority of the time towards this as given you’ve established a base understanding of the english language and combine that with your attention span being so fast paced – you are more focused on absorbing the information than picking apart how it got to you.

Typography can work in favor of this, but it comes at a price between balancing imagery / glyphs with words.

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The above image (Figure 7) is an example of Metro in the wild. Typography here is in not to bad of a shape, except for a few things. The first being the “Pictures” text is making use of a large amount of the canvas, to the point where the background image and heading are probably duking it out for your attention. The second part of this is the part that irritates me the most, in that the size of the secondary heading with the list items is quite close in terms of scale. Aside from the font weight being a little bolder, there is no real sense of separation here compared to what it should or could be if one was to respect the principle of celebrating typography.

Is Segoe UI the vision of the only font allowed? I hope not. Is the font weight “light” and “regular” the only two weights attached to the UI? what relevance does the background hold to the area – pictures? ok, flimsy at best contextual relevance but in comparison to the Figure 3 above a subtle usage of watermarks etc. to tap into your peripheral vision would provide you more basis to grapple onto – pattern wise that is. Take these opinions and combine the reality that there is no sense of containment and I’m just not convinced this is in tune with the principle. It’s like the designers of metro on windows phone 7 took 5% of the objectives and just ran with it.

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Comparisons between Figure7 and Figure8, the contrast in usage of typography is different but yet both using the same one and only font – Segoe UI. The introduction of color helps you separate the elements within the user interface, the difference in scale is obvious along with weight and transforms (uppercase / lowercase). Almost 80% of this User Interface is typography driven yet the difference in both is what I hope to be obvious.

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Don’t despair, it’s not all dark and gloom for the Windows Phone 7 future. Figure 9 (Above) is probably one of the strongest hints of “yes!” moment for the siad phone I could find. Typography is used but add visual elements and approach the design of typography slightly differently and you may just have a stake in this principle. The downside is the choice of color, orange and light gray on white is ok for situations that have increased scale, but on a device where lighting can be hit/miss, probably need to approach this with more bolder colors. The picture in the background also creeps into your field of view over the text, especially in the far right panel.

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Alive in motion

  • Feels Responsive and Alive
  • Creates a System
  • Gives Context to Improve Usability
  • Transition Between UI is as Important as the Design of the UI
  • Adds Dimension and Depth

I can’t really talk to these principles via  text on a blog, but what I would say is that the Windows Phone attacks this relatively ok. I still think the FlipToBack transition is to tacky and the reality between how the screens transition in and out at times isn’t as attractive as for example the iPhone (ie I really dig how the iphone zooms the UI back and to the front?). The usage of kinetic scrolling is also one that gives you the sense of control, like there are some really well oiled ball bearings under the UI’s plane that if you flick it up, down, right or left the sense of velocity and friction is there.

If you zoom in and out of the UI, the sense that the UI will expand and contract in a fluid nature also gives you the element of discovery  (Progressive disclosure) but can also give you a sense of less work attached.

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Taking Figure 11 & Figure 12 (start and end) one could imagine a lot of possibilities here in terms of the transition were to work. The reality that Reptile Node expands out to give way to types of reptiles is hopefully obvious whilst at the same time the focus is on reptile is also in place (via a simple gradient / drop shadow to illustrate depth). Everything could snap together in under a second or maybe two but it’s something you approach with a degree of purpose driven direction. The direction is “keep your eye on what I’m about to change, but make note of these other areas I’m now introducing” – you have to move with the right speed, right transition effect and at the same time don’t distract to heavily in areas that aren’t important.

Content, Not Chrome

  • Delight through Content Instead of Decoration
  • Reduce Visuals that are Not Content
  • Content is the UI
  • Direct interaction with the Content

Chrome is important as content. I dare anyone to provide any hint of scientific data to highlight the negative effects of grouping in user interface design. Chrome can be over used, but at the same time it can be a life saver especially when the content becomes over bearing (most line of business applications today suffer from this).

Having chrome serves a purpose, that is to provide the end user a boundary of content within a larger canvas. An example is below

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I could list more examples but because I’m taking advantage of Microsoft Sustainability video, I figure this would be sufficient examples of how chrome is able to breakup the user interface into contextual relevance. Chrome provides a boundary, the areas of control if you will in order to separate content into piles of semantic action(s). Specifically in Figure 15, the brown chrome is much like your dashboard on the car ie you’re main focus is the road ahead, that’s your content of focus but at the same time having access to other pieces of information can be vital to your successful outcome. Chrome also provides you access to actions in which you can carry out other principles of human interaction – e.g., adjustment of window placement and separation from within other areas offers the end user a chance of tucking the UI into an area for later resurrection (perspective memory).

Windows Phone 7 for example prefers to levearge the power of Typography and background imagery as its “chrome” of choice. I’m in stern disagreement with this as the phone itself projects what I can only describe as uncontained vast piles of emptiness and less on actual content. The biggest culprit of all for me is the actual Outlook client within the said phone.

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The Outlook UI for me is like this itch I have to scratch, I want the messages to have subtle separation and lastly I want the typography to have a balance between “chrome” and “whitespace”.

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Chrome can also not just be about the outer regions of a window/UI, it has to do with the internal components of the user interface – especially in the input areas. The above (Figure 17) is an example of Windows Phone 7 / Metro keyboard(s). At first glance they are simple, clean and open, but the part that captures my attention the most is the lack of chrome or more to the point separation. I say lack, as the purpose of chrome here would be to simulate tactile touch without actually giving you tactile touch. The keyboard to the right has ok height, but the width feels cramped and when I type on the said device It feels like I’m going to accidently hit the other keys (so I’m now more cautious as a result).

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The above (Figure 18) offers the same concept but now with “chrome” if you will. Nice even spacing, solid use of principles of the Typography and clear defined separation in terms of actions below.

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iPhone has found a way to also strike a balance between chrome and the previous stated principles. The thing that struck me the most about the two keyboards is not which is better, but more how the same problem was thought about differently.  Firstly as you type an enlarged character shows – indicating you hit that character (reward), secondly the actual keys have a similar scale in terms of height/width proportions yet the key itself having a drop shadow (indicates depth) to me is more inviting to touch then a flat – (its like which do you prefer? a holographic keyboard or one with tactile touch, physical embodiment?). If you were to also combine both sound and vibration as the user types it can also help trick the end users sense into a comfortable input.

I digress from Chrome, but the point I’m making is chrome serves a purpose and don’t be quick to declare the principles of Metro as being the “yes!” moment as I’d argue the jury is still not able to formulate a definitive answer either way.

Authentically Digital

  • Design for the Form Factor
  • Don’t Try to be What It’s NOT
  • Be Direct

I can’t talk to this to much other than to say this isn’t a principle its more marketing fluff (the only one with a tenuous at best attachment to design principles would be “design for the form factor” meaning don’t try and scale down a desktop user interface into a device. Make the user interface react to the device not the other way around.

Summary

Metro is a concept, Microsoft has had a number of goes at this concept and I for one am not on board with its current incarnation inside the Windows Phone 7 device. I think the team have lost sight of the principles they themselves have put forward and given the Industry Innovation Group have painted the above picture as to what’s possible, it’s not like the company itself hasn’t a clue. There is a balance to be struck here between what Metro could be and is today. There are parts of Windows Phone 7 that are attractive and then there are parts where I feel it’s either been rushed or engineering overtook design in terms of reasons for what is going on the way it is (maybe the design team couldn’t be bothered arguing to have more time/money spent on propping up areas where it falls short).

People around the world will have mixed opinions about what metro is or isn’t and lastly what makes a good design vs what doesn’t. We each pass our own judgement on what is attractive and what isn’t that’s nothing new to you. What is new to you is the rationale that software design is taking a step back into the past in order to propel itself into the future. That is, the industry is rebooting itself again but this time the focus is on simplicity and by approaching metro with the Microsoft Future’s vision vs the Windows Phone 7 today, I have high hopes for this proposed design language.

If the future is taking Zune Desktop + Windows Phone 7 today and simply rinse / repeating, then all this will become is a design fad, one that really doesn’t offer much depth other than limited respite from the typical desktop / device UI we’ve become used to. If this is enough, then in reality all it takes is a newer design methodology to hit our computer screens and we’re off chasing the next evolution without consistency in our approach (we simply are just chasing shiny objects).

I’ve got a limited time on this earth and I’d like to live in a world where the future is about breaking down large amounts of unreadable / unattractive information into parts that propel our race forward and not stifle it into bureaucratic filled celebrations of mediocrity.

Apple as a company has kick started a design evolution, and say what you will about the brand but the iphone has dared everyone to simply approach things differently. Windows Phone team were paralyzed at times with a sense of “not good enough” when it came to releasing the vnext phone, it went through a number of UI and code resets to get it to the point it’s at now. It had everything to do with the iPhone, it had to dominate its market share again and it had to attract consumers in a more direct fashion. It may not have the entire world locked to the device, but it’s made a strong amount of interruption into what’s possible. It did not do this via the Metro design language, they simply made up their own internally (who knows what that really looks like under the covers).

Microsoft has responded and declared metro design as its alternative to the Apple culture, the question really now is can the company maintain the right amount of discipline required in order to respect the proposed principles.

I’d argue so far, they haven’t but I am hopeful of Windows 8.

Lead with design, engineer second.

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Your own Mulit-touch Surface Prototypeboard-thingy.

Today it hit me that a co-worker and I have been using a mini-whiteboard in a way that could easily be used as a way to prototype Surface style applications or ideas you may have.

IMG_0232 Let me explain, there is a partition between me and my co-worker which used to be a locker of some sort (no idea actually). It’s pretty high in terms of size and given its between the co-worker and I it’s kind of suddenly become our meet/greet tabletop.

On top of this partition is a mini-whiteboard that we have (approx 50cm wide and 50cm high) and it’s fast become our “hey got an idea for the UI” or “hey need some help with OOP composition” meeting point. We typically sketch out our problem/idea and then proceed to – yes you heard it first – communicate with one another on what’s possible etc.

We often call it the poor-mans Surface table as a joke, but in reality if i were to work on a Surface / iPad etc style application it’s this little whiteboard I’d love to have in the room. As I’m then able to sketch out the ideas and walk others through it via old skool pen + paper mode but at the same time can allow quicker iterations then “can you hand me that eraser” or “let me get another sheet of paper” ..

Anyway, thought I’d share this little eco-friendly prototyping tool for all to think about.

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Windows Mobile 7 the “meh” release.

Look, I’m going to be that guy that doesn’t give a 100% positive review on the newest Microsoft toy, and its not that I hate its existence in favour of the iPhone (I honestly couldn’t care either choice), its for me a little bit of a disappointment.

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When I first saw the early specs of Windows Mobile 7 before I left Microsoft, i was little jaded with the whole level of commitment to the UX. As initially I’m thinking that this is just simply an extension to Zune, that the reality is it’s much cheaper and easier to take the existing work for Zune and bolt it onto the Windows Mobile OS. Problem solved move on, cheap, easy, effective and done.

There’s nothing wrong with this, but it for me is what I’d call a stabilize move and not a leap frog move. If the objective for the Windows Mobile 7 launch is to stabilize the bleeding, than the current iteration of the phone will do that and will do it in a way that will be declared a success. That is until the next generation of Apple comes off the assembly line and then the race is back on again.

The UX

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I think the UX is flat and is often obvious that the team are to busy trying to “own” their own UI and less about meeting a base benchmark. What i mean by this, is that it appears that the UI is trying a little too hard to do the opposite of the iPhone, like it’s a challenge they need to rise up against. Examples like no Icons, panning up/down instead of left / right for content etc seems to pack a little too much anti-iPhone. You can argue “we did a lot of research and 1 in 5 housewives preferred up and down over left and right”, which is meh, as I’ve seen how easily it is to manipulate usability to suit ones messaging (been there, done that, got the t-shirt).

I think sprinkling the Zune and mini-XBOX into the device will definitely grab peoples attention as i truly think the market is hungry for NOT an iPhone, so Microsoft may very well appeal to the folks who are bored with the iPhone as being this years fashionable technology must-have gadget.

That is until iPhone 4 comes out, and again i think this will raise the bar once again for Microsoft to meet and can they deliver? I think given the plain UX for the phone today, I think they stand a much greater chance of reacting to market conditions in a way that has low impact on development times as there’s less complexity in the room due to the over use of simplicity in the device.

Danger is, you’re left holding the current incarnation of Windows Mobile 7 and looking at the next generation of iPhone and go “aggh..i want that”, as make no mistake devices are really energising the “shiny object” buyers in today’s market.

For me, this is the Windows Vista launch, as after some code resets and downward pressure from above this is almost exactly the same internal conditions Windows Vista team had before their launch, “get it to market, get it fast and we’ll come back around for the bits we wanted to put in place”.

Apple are likely to react to this in a way that is going to be an interesting battle, as Apple is to iPhone as Windows is to Microsoft, so in a sense they are now fully engaged head to head with Microsoft once the device reaches the market.

Microsoft are playing hardball as well as you’ll most likely hear more about how Flash + Windows Mobile will play a role going forward and lastly they’ve yet to talk more deeply about how Silverlight 4 will play a role with the device as well (stay tuned for that, as this will get the developer propellers going).

In the end though, will this light up the soccer mums of tomorrow? probably, its new, it will be cheaper than the iPhone most likely and the Zune subscription model is quite palatable for the market. Zune Marketplace is where I think this device will live or die, if Microsoft gets the subscription model to work outside the US, then we’re in for a real threat to iTunes and iDevices world wide, as its definitely game on. The reason why Zune Market Place is a nicer approach is that its an appealing solution to Music/Movie piracy, as instead of people having to pay $$ for each individual song/movie etc, having a subscription model per month for all you can eat is less friction (especially for teenagers who can’t get access to credit cards)

Verdict.

I’d give the overall story an 7/10, I think the UX is weak and will face some challenges around usability, but overall the concept itself and how it ties in with other services from around the web is where it will most likely get its main momentum from.

Today, everyone is in the Microsoft “Zone” where its drink from the kool-aid, which is really an off signal response to a new products entry to the market. Two months from now, the reviews that are then talked about are the ones that are likely to stick and be consistent and they are truly the signal to the noise. This is where the Windows Mobile 7 team will need to bring their A-Game back and distil the message into  what’s coming next more so than what’s happened today.

Jokes aside, the UI still reminds me of Windows 3.11 where its very EGA 2D. is that good or bad? is it a design revolution where we kind of wind back the clock and go 80’s meets 2010, I don’t know. I do know I wanted more, I was hungry for more and i’m in a temper of a mood for not having my hunger satisfied.

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Will I buy one?

Yup. As I’ll do it simply because I’m a Silverlight / Flash UX guy and would love to tinker with a device that supports these two. Once again, Microsoft the engineering culture comes through and user experience takes a backseat.

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Future UX showreels.

image There is something important you must do, in that if you are a regular reader of my blog and often read my rants about how UX this and UX that, then you need to get to the core of why I exist in this space.

Grab a beer, wine, Red Bull whatever your liquid of choice that kind of breaks you out of your mundane existence and sit down and watch the following videos. I guarantee you that if you’re not excited enough to crack open Flash, Silverlight, AfterEffects, Photoshop or whatever your software poison of choice is, then well, this space is simply something you’re not going to be great at – maybe good, but never great.

Warning: Do not sit too close to your monitor as drooling has been known to occur

(1) First

. Let’s do a lap around Mark Coleran’s private collection, I despise this guy’s talent and the constant opportunities he got to work on these projects and never once did he Skype me before hand asking for a chance to do them. *waves fist at Mark, damn you..daaaamn you!*..

Coleran Reel 2008.06 HD from Mark Coleran on Vimeo.

(2) Second

Microsoft has been slammed recently for lack of creative innovation. Look, its mostly true, the company does fumble a lot around this space but every now and then, they outsource to the right agency who manages to tell a story that exceeds peoples expectations of what the company is capable of. Microsoft Sustainability video by Oh, Hello in Seattle, is an example of this. If you suddenly don’t get all excited about Silverlight/WPF after this, then you’re just not into Microsoft.

(3) Third

This ones a local vision, but its from the Commonwealth Bank of Australia (CBA). It’s there vision on how the future will look via the CBA. The comedian in me chuckles a little at the notion that if I ring the hotline i get an immediate answer from a bank manager, but, it’s not about that its about painting a vision and for that, I’ll bank with CBA. Would love to know which agency did this? (Anyone know?)

(4) Fourth

Back to Mr Coleran, he’s done it again that talented so and so  (UPDATE: Not Mark Coleran, its from Peter Menich and 27Forty Studios for Alcatel). I like this one as I look at the concepts used and I see a lot of commonality in patterns used in either today’s UI’s as well as some of the future UI’s that others have through-up as well. My thinking is that if its a common collective vision it stands a greater chance of becoming reality.

(5) Fifth

I love this concept of how mainstream media like magazine can be turned into more of a interactive experience – in that no longer just static pieces of information. Kindle, iPad, Courier etc are all hinting in this space so its not that far removed from fantasy vs reality.

Mag+ from Bonnier on Vimeo.

 

(6) Sixth

This one is kind of weird, I kind of feel like Homer Simpson in that episode he finds his facial features in a Japanese Video and getting freaked out but excited at the same time. I don’t mind this one as it kind of goes to the extreme end on how Augmented Reality could occur should the right eyewear or face shield be built (think IRONMAN). (Thanks to: infocycde for the link)

(7) Seventh

This is the minority report come to life, and its exactly how a concept that Mark Coleran worked on in a movie suddenly appears in real life, again, FUI meets reality. Thanks Mark for the heads up on this one!

oblong’s tamper system 1801011309 from john underkoffler on Vimeo.

(8) Eighth.

Cynergy Systems have put together a brilliant presentation of how a portable device meets a surface table, whilst allowing a buying style concept to occur. It makes me think that whilst everything these days is pushing to be online that with this concept a store owner can still exist, but the physical component to a store doesn’t have to exist. In that you go into a store, speak with the store owner etc and simply drag the book into your device for purchase etc. I like this concept and what’s cool also about it is the fact its already done, it’s not so much a Fantasy User Interface for the future.

(9) Ninth

.<insert your find here> If you know of other showreels like this, please send me an email or drop a comment below with the URL, as I want to build out this page to include them all. I want them like a crack addict needs a new fix.

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Multi-touch VJ..err..DJ…err..nevermind.

I’m about 10 days out until I get my hands on my multi-touch monitor from Dell. As a result of this long wait, I’m just exploring the web tonight to see what’s out there in multi-touch land. I came across this video via vimeo (which can I just say is where all the creative people youtube their work).

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The concept is by James Cui (VJ Fader) and what it appears to do is allow him and other VJ’s to synchronize with visuals (both for his input and the audience watching him).

I’ve been to a couple of raves in my time (17/18 yrs old) and I can see how this could definitely up the fame pool for a lot of DJ’s as my friends & I often use to joke at how stupid people were just staring at some guy move records in and out? (ie…what was the point? music was great but stare?)

This however changes everything.

faderTouch 3.0 & Audio Visual Instruments from VJFader on Vimeo.

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Interview with Mark Coleran.

I just finished watching an Interview Adobe Evangelist Lee Brimelow put together around UI’s for the movie industry. It occurred to me tonight that I did an interview with the great Mark Coleran in Jan 2008 but never published it!. To help carry this insight into Hollywood and the software industry, i thought I’d publish it tonight.

Coleran Reel 2008.06 HD from Mark Coleran on Vimeo.


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1, Who are you? And what is it you do?

Hi, I am Mark Coleran. I am a visual designer who has worked over the years in graphic, motion and interface design. From print work  through to television and film. These days I am working in software development for a small company in Canada, Gridiron Software.

The primary are that I specialized in over the years, has been to design and animate the computer screen displays, that either look like real computers or non real interfaces, on anything from hand held gadgets to huge wall screens in movies.

 

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2. How did you get into the Movie side of things in terms of UX Design?

Completely by accident. I was a graphic designer, and dabbled in 3D. I was working for a special effects company at Pinewood studios, visualizing stunts as 3d animatics. We had a few devices to build that required interfaces on them and it introduced me to the area. They were being built by another group called Useful Companies and I pestered my way into a job with them.

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3. Your work is something that is easily considered bleeding edge, the future if you will. How do you even begin to architect the design for this and does the Movie folks brief you on this?

I am not sure it is as bleeding edge as it may at first appear. By the nature of most of the films and the requirements of the interfaces in those films, we do make them look a lot better than they might look if they were a real device. It is a visual medium and your primary task is to tell a small part of the story, sometimes very quickly. For that reason they can be very graphic, more so than real systems and work in very dynamic ways.

The design and architecture tends to come out of those requirements, combined with the requirements from production as far as styling and story telling are concerned.

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4. Pablo Picasso reportedly once said “Good artists copy. Great artists steal”, I’m sure many interactive artists around the world have stolen a piece of your idea’s via Movies into real world software? How do you feel about this and does it motivate you?

I have no problem with it at all. Any designer has done this themselves (if they are being honest). If you can provide a small bit of inspiration to someone then that is fantastic thing. We are all influenced by each other and most people don’t ‘steal’, they borrow, combine, adapt and craft until they come up with something new. Then I see that and take inspiration (or steal) from it myself. I do object to straight plagiarism. Not so much in what it is itself, but that it is a lost opportunity for someone to do something creative, even if it is heavily inspired.

It does motivate you, to keep at it, knowing that.

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5. In the movie “The Island” Sean Bean sits over a table like surface and interacts with it, this was the movies yet Microsoft has surface which is real? Did you see this coming, if not does it freak you out that some of your work has come to real life?

There has been alot of confusion over the table in The Island. Most people have no idea of developmental timelines and the table itself was not a guess at what might be. It was actually production themselves who had said it was going to be a table type screen. There was a guy called John Underkoffler from MIT involved as well working on how people might interact with such a device. No doubt some influences came from the work going on there, including that of people like Jeff Han. I myself when I got involved at the design stage, looked over a massive body of work previously done on these type of devices and desktop. It was a relatively easy process to draw elements together and combine in such a way as to make it look like a realistic device.

There is never anything particularly prescient about most of this faux technology. It is all out there, but just not widespread. I look at what labs and hobbyists are doing in basements. We get to make it up and make it look real a few years before it hits the shops. It is just there for the looking.

It was already real life, but perhaps with a few rougher edges.

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6. Following on from that question, where should UX head tomorrow? In that a lot of our interactive models follow some pre-set formulas, what should we do unbalance this further in order to push ourselves harder to do better?

Now there is a question!

As I am now involved heavily in real UX/UI work, so I have developed an intimate and sometimes painful understanding of the area.

If anything I think UX should become as divorced from engineering as possible. Not in the sense of not working with engineering, but that solutions should not be defined by engineering parameters.

It should also become divorced from the systems that it runs on. Why should people learn a system rather than simplify a task they want to do (the original point of computers?)

It should become about creating something that people should never be aware of. Each and every ‘experience’ (I hate that word!) should be a non experience. It seem to have been forgotten that we are building a tool to perform a task and that the task is everything. I don’t have a good experience with my hammer. I just hit a nail with it and a good hammer doesn’t make me think twice about doing that. The tool should be almost invisible in relation to the thing that people are trying to achieve. Simplicity and transparency.

Focusing on the task at hand and nothing else is the key, not a model, pattern or formula. If you try and fit the task to any of those rather than the other way around, you have failed.

There will always be compromises but my guess is that the real progress will come when those compromises are no longer tolerable.

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7. Where do you get your inspiration from?

Many different places. Games, film, graphics, engineering, architecture… it is a list that could go on for ever. The key for me has always been to look beyond the project and process that I am currently engaged in.

I also try and engage in other activities that have a certain synergy with what I am doing. In particularly photography. To look, see and compose can teach you a lot that you can employ in other areas.

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8. What are some things that irritate you with Software UI today? What are some things that you love in Software UI today?

For the sake of diplomacy, I am not going to name names!

Some of the things I dislike…

Complexity, unnecessary decoration, high contrast, bells and whistles, RTFM, software that makes me feel like an idiot – that blames me for its designers mistakes, imposition, bad metaphors… or just metaphors, implementation models.

Metaphors in particular. A metaphor nearly always feels forced. A real world equivalence that does not always work. There have been great examples of their use in the past but they seem to be regularly over used these days. Stretched almost to breaking.

What do I love… that there is a whole new wave of people creating well crafted simple applications, focused on doing a few things, very well. They are showing a lot of established people better ways of doing things and I hope they get the success they deserve for that. Key elements would be focus, environment, simplicity and context.

I unfortunately can’t put a single mainstream tool that I use on a day to day basis in that second list.

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9. I believe that a good UI will invoke an emotional connection that far exceeds function. What is your belief?

I agree and disagree with that. As I stated before, I think that the UI, as well as the UX should be almost invisible in comparison to what people want to do.

The simple fact is that the user is in an environment and that environment has to be a good one. A nice place to be. People spend a lot of time and effort on the physical environment that they live and work in, yet have almost zero control of the one they do the vast majority on their work. It is supremely important that we get that right and make it  good place.

However, that must never become something in itself. Personally I think the creation of an ‘Experience’ is a failing. It must be good as such, but once something becomes an experience rather than just a part of the process, it starts to get in the way of the task and goal at hand.

If we can create something that never gets in the way of what people want to do, without encumbering them and where appropriate helping them, then we will naturally get that connection.

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10. If I were able to assemble every single UI/UX Designer/Developer in the world into an area where you could tell them something, what would you say?

Users will rarely ever be designers, but designers always have to be the users. Without an intuitive grasp of the problem you are trying to solve, it will always be a best guess no matter how much you listen to the end user.

More of Mark:

I have many more interviews like this that I did in 2008 that I’ll publish online. Lee’s inspired me to tackle this area head-on as no matter what brand of tool you opt for tomorrow, interactive design is really about the work guys like Mark produce. It’s the part in a movie where you go “damn that’s freakin nice”.

ILM, Pixar, OOOii etc are all companies I’d leave Microsoft in a heartbeat to work for – as these brands are my main source of muse.

Thank your for you time Mark!

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RIA: 10 Questions on Icon Design – I ask our Microsoft Design folks to respond.

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I have an Icon fetish that is disturbingly wrong. In that I collect them, horde them and would happily spend Microsoft’s good hard earned money on as many of them as I can find – if allowed.

Yet, what makes Icon’s so special? in that why do they enhance an applications user interface to the point where it almost is lost without them. Why does Microsoft and Apple spend a lot of money and time ensuring that menu navigation and icon’s are done in a manner that’s not only attractive to the eye, but enhance a users experience?

Well, I decided to ask our UX folks, the same folks whom chose Icons for our operating systems, software applications and so on. I had one intent, to get to the bottom of this whole Icon business and more to see where Icon’s can play a role in tomorrows RIA. RIA is going to embrace the icon market, something I have now doubt and so with this, onto the top 10 questions with Frank Bisono & Brittnie Hervey (UX demi-gods).

Top 10 Questions for the Icon Ninja’s here at Microsoft.

Q1. What is an icon?, in that we all see them daily in software but what does the icon represent to the end user? 

Brittnie: An icon represents an action a user will take.

Frank: For our purposes, an icon would be a graphical representation (small picture or object) for a file, application or command (action).  For the end user it should be an easy way to quickly identify what product they are in and what action they could take on a given object.

Q2. When you choose an icon, what is the process that you go through in selecting the right one?

Brittnie:         In Vista there is set usages for every icon that we define when created.  We align the concept of the functionality the user is taking to the best visual representation we can get based on elements rather than words.

Frank:          So generally you don’t just have the luxury of choosing a pre-existing icon here.  For most products or features, we create a custom icon.  On the server side, this means literally THOUSANDS of icons.  We follow the same process as Brittnie described above.  That generally means meeting with a PM and translating the description for this icon into a graphical representation.  Sometimes we have existing elements that we re-use to create an icon, other times, it’s a completely custom concept and we start from scratch.

Q3. Microsoft has released some guidelines around designing icon’s, do you feel that the icon design community adhere to these? 

Brittnie: I believe it depends on group and situation.  Our current guidelines do not map 1 to 1 to what MS sets as guidelines.  I think we adhere when appropriate.  This is a harder question to answer.

Frank:          If you mean the design community OUTSIDE of Microsoft, well – it all depends.  We haven’t put out the most robust set of guidelines I’ve seen, but they are generally a pretty good start.  The main problem I have seen with regards to icons is that sometimes the importance of an icon is overlooked.  There are the obvious visual aspects of creating an icon, but then there are also things to consider such as geopolitical issues that can come back to haunt a developer or studio.  The last thing you want to do is insult a particular culture with the use of an icon that has a detrimental meaning to them.  I’ve also seen updates to products that continue to use icons developed for an older platform like XP.  If you are targeting your application to run in Vista, then you need to refresh the icons to match the visual style we have set for Vista (the aero style).  The last thing I’ll note is that all too often I’ve seen folks take a shortcut and use an icon designed for use at say 256×256 and they scale it down to fit a 16×16 block.  Or even worse, they upscale an icon.  That just doesn’t fly.  There are a number of reasons why you can’t just shrink an icon in Photoshop and call it a day, and the same goes for sizing an icon up.  At the end of the day, it just doesn’t look good.

Q4. I’ve always said that the icon market is ripe for the picking giving the technology going forward, where do you foresee this market going and is there room for icons in formats such as XAML? 

Brittnie:         I foresee icons becoming less important and the UI itself becoming more self explanatory.  With that being said I don’t think icons will ever go completely away, just less needed. 

Frank:          The icon market is definitely getting more advanced.  We are now seeing icons as large as 512×512 directly in the UI and with much richer detail than ever.  I totally see a future with dynamic icons that change as the application’s state changes.  As the graphics engines in our OS get better, so too will the use of icons and the value they can bring to the OS or application.  That’s just one example.  As far as XAML, there’s definitely something to be said there as well.  Right now if you take an icon created in Illustrator, you could export that as XAML and drop that right into code using Expression Blend. After all, a vector is nothing more than a mathematical computation rendered as a graphic right?  But another way to drop that into XAML is by defining a brush in Blend with an icon image and then using that brush in Blend (this is for when you only have a bitmap icon for example).  The “icon” does ok at scaling, but there is room for improvement using that technique.  XAML is definitely going to present some interesting possibilities moving forward with WPF applications.  We are still WAY early in defining that, but as we move more towards a WPF based environment, you will see more attention being given to XAML Icons.

Q5. I have an icon fetish, i just seem to store them, 1000′s of them. Do you also have hordes of icons tucked away on your hard drive and what is it you look for in the design styles?

Brittnie: No, I do not have many different icons I store on my hard drive but we do have thousands tucked away on a sever/share.  The design style is the same for all the icons we create, as we have the Vista guidelines we follow.  I only collect those icons. J

Frank:          Well, I’m not going to lie here, I am a total icon fanboi  :) I literally have TENS of THOUSANDS of them hoarded away on my drives at home.  I’ve been collecting them for years.  I just love customizing my desktop and folders using custom icons.

Q6. OSX and Windows Vista have a unique design style to both, and lately the "Glass Effect" plays a role in design style(s). Why is this so? and do you have any thoughts on the next upcoming fashionable style? 

Brittnie: I believe this is because it is a new visual style that you don’t see in a lot of places, and it gives the icons an extra bang.  They feel more like a piece of art work then they do just a simple icon and glass adds some elegance.  I can’t predict the next trend, but if I had to guess, I would think it would be a hybrid between the MSN style of icons and the current Vista style, giving a little less importance to the icon, and more importance to the UI.

Frank:          Hmmm, the glass factor.  Yeah, this is all the rage and trend lately, but I think we’ll see some evolution in the coming years.  The glass thing is just a little too shiny and a little too frosty in places and I think you will start seeing that get toned down a bit.  The big effect there is transparency.  Like anything else though, too much is a bad thing.  I would totally tell you what I think the next trend in icons will be, but I’d rather keep that a secret and let you see it when we release it.

Q7. What is the biggest mistake a developer or designer can do in choosing an Icon for their applications? 

Brittnie:         In our world they could use the icon incorrectly, which then breaks the users understanding of what that icon does.  Windows, Windows Live, & IE all use the same library of icons so using them correctly helps the user to immediately identify what action is going to be taken when the icon is clicked, thus enhances the User experience.   The second thing they could do wrong is size an icon up from a smaller file, pixilation then occurs in the image.

Frank:          Totally in sync with Brittnie here.  An example of using an icon incorrectly would be choosing an icon that has traditionally had a different metaphor to mean something else in your UI.  This is BAD…REAL BAD.  It’s hard to retrain people to think about something in a different way and if your use of an icon gives the user a result other than the intended result because of a bad metaphor, well then you just hosed the usability of your product.  Metaphors in general can be a bad thing and should be avoided unless it is universally known.  You have to think about localization here and what the icon could potentially mean in another culture.

Q8. What advice would you give to the design market around producing a set of icons? given that most software vendors require a themed approach? 

Brittnie:         I guess the advice I would give would depend on what style they were trying to create an icon in.  If they were trying to create an icon in the Vista style I would say the most important thing to do is work closely with the library owner so they can understand what is already built, and how to visual represent something that needs to map into our icons, and to make sure the style guide is being followed.

Frank:          For designers outside of MSFT, the #1 thing I’d say they need to know their target audience.  Sounds stupid, but if none of your users are running Vista (which we all know they should right? J), then you shouldn’t be using the Aero theme for your icons or your UI will look like butt.  This is where proper research comes into play.  Know the limitations of your product.  Think about WHERE the icon will be used, platform, form factor, etc. (mobile device or a huge honkin projection screen in a NOC center).  Think about the environment in which your icon will be seen (potential lighting situations, types of display technology).  We all like to think we are designing icons that will be used on a Windows box in a home or office environment, but the reality is that your icon could end up in a place you never expected it to.  You have to think about a lot of factors when choosing the right design.  Think ahead, anticipate the unexpected and ask a lot of questions.

Q9. Icon’s typically have two states associated to them (eg: recycle bin, full/empty). Yet some (Audim on OSX for example) are now using animation to represent status change, what advice would you give around keeping that from getting out of hand? 

Brittnie: I would say each situation needs to be addressed case by case.  I avoid using animation or multiple states of icons unless there is a status to an icon that needs to be represented for its functionality.    I think the cost of making second/third icons and the additional cost of animating those icons will keep us from doing it too often.  That is usually where I push back from when an icon of this type is requested.

Frank:          I would actually argue that it ISN’T typical for an icon to have 2 states.  There are definitely times when this is the case however.  Status change and animation are two separate things.  You can have one without the other.  I think that having status change is an effective way of providing feedback to a user for certain things.  Animation is where things would tend to get out of control if not done correctly.  In the case of an object that is synchronizing something or transferring data, I can see the value of adding animation to an icon because it’s representing that there is a task in progress. It’s live feedback letting the user know something is happening. But gratuitous animation for the sake of animation is where you start getting into the cheese factor.  How long did those flaming .gifs and websites with music last back in 1995?  Yeah…

Q10. Why can’t we have a universal icon format that fits all platforms, devices and other digital surfaces. 

Brittnie: I think it would be AMAZING to have all platforms support then same file type/format, but I don’t know if this would ever be possible considering the constraints on the web that don’t exist in the OS.

Frank:                   I also think that the idea of a universal icon format would be ideal.  Unfortunately we live in a world where everyone wants to be king and nobody wants to concede to the other player.  You can say that about almost any format on the market.  Blue Ray vs. HD DVD /  PDF vs. XPS /  RAW vs. DNG, the list goes on.  Then you have the issue of maintaining backwards compatibility and re-engineering existing apps to take advantage of a universal format.  Then who owns it?  I think people are just set in their ways and on the grand scheme of things, a universal icon format isn’t at the top of the list of priorities for most folks.  It’s a shame really, but I guess that’s life in the 21st century.

Conclusion

I think that there is going to be a very lucrative market ahead for Icon Designers, especially as RIA begins to heat up more and more as technology gets advanced. Themed Icon designers, and quality ones will be in high demand along side UI designers – in fact – one could argue that a good UI designer for applications should come in armed with Icon Design capabilities. As you can then complete the entire themed experience in a way that others may not be able to.

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XAML, is also something in which I think there is could have stronger potential. The ability to transfer icons back and forth amongst designer & developer workflow will also work towards reduction of having to design icon’s for different scales (16,32,48 etc).

This is also something which probably doesn’t get discussed enough, in that Microsoft Community can offer a lot of maturity in this space going forward. We have exceptionally talented, intelligent and extremely focused User Experience folks on our ethos. I expect as time passes we will continue to see some of this thought leadership and maturity help shape the Microsoft version of “Next Web”.

Also we have  icon design guideline(s) which others may find useful:
http://msdn2.microsoft.com/en-us/library/aa511280.aspx

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EGOSPY – Sneak Peak.

image It’s now approx 1 week since I left Microsoft and its been an amazing and relaxing time for me, in which I’ve sat down and mapped out various RIA based projects I’ve wanted to work on for the past 3 years. The one project that’s taking the bulk of my latest interest is an application I’ve called “EGOSPY”, something in which I think the RIA community will probably meet with mixed feelings.

The application came to me yesterday after I watched a few comments on a blog post I posted on InsideRIA.com around Adobe and the recent iPhone announcement. The parts that struck me as being odd, were not so much the opinions expressed by folks on that blog, but it was more along the lines of what they were saying and how they went about saying it. I’ve often found the overall behavior in general around the RIA community very political when it comes to choosing a technology platform to adopt (on both sides of the isle). Its always been a fascination for me, as I’ve been on both sides of the firing lines and have watched in depth how various factions interact with one another.

In light of this morbid curiosity I seem to have, I thought of an idea on what if someone tracked these skirmishes? in that what if someone wrote an Application that essentially keeps score, measures the impact each event has and as well as track the behavioral patterns of the folks who comment etc. This is what EGOSPY is going to do and the chuckle part for me is I’m building this in both Adobe AIR and Silverlight Out of Browser – in case others may want to peak at the data, they can do so but not have their brand-religion impacted (choose your poison if you will).

You can see a sneak peak at the concept in play so far (basically its a still of the console) as i’ve got the base foundation laid for both Adobe AIR and Silverlight codebase + assets. I’m now wiring the various moving parts to it, aka the secret sauce.

I intend to use both Amazon Simple Database and S3 Storage as well as ASP.NET and Windows Communication Foundation as the proxy/filter at times between Amazon and the Client.

http://www.mossyblog.com/lab/prototypes/egospy/

I’ve also drafted a breakdown of the types of personas I’ll be monitoring and looking to validate with some basic home grown research. Feel free to add/subtract your input here:

image High Priest/Priestess.
The architects of a brands doctrine and will often be seen at major religious events only. These entities will often command the Priest/Priestess into action in and around how they approach situations that require a response from a brand. They will at times take a passive aggressive approach to competing brands in an open format, all the while providing a behavior model in which they expect to be repeated by Disciples, Priests/Priestess and Fanatics.

imagePriests/Priestess.
Belong to the secret order of a corporation and their jobs are to ensure all believers of the brand remain so. They will typically enlist and/or encourage Fanatics/Disciples to fight for a particular cause, especially if a brand’s doctrine is challenged openly. They often prefer a swarming effect to an event in the hope of drowning out all chances of the vocal minority from exerting their objections/beliefs around a given doctrine.

image Spinsters.
Are specialized fanatics who often follow a strategic transmission pattern to indoctrinate the target group. This may begin with a simple transmission such as a provocative blog post, video medium or an advertisement eluding to imperfection in a competing brands doctrine.

image Disciples.
Someone who believes and helps to spread the doctrine of a given Brand. A typical Disciple is pretty locked into the belief system outlined by a given brands priesthood. They rarely deviate from the doctrine and will typically challenge any who argue against it in an open manner. Disciples almost never provoke attacks, and are typically defenders rather than aggressors.

image Berserkers. 
These types of people are dangerous. They do not execute restraint and will often attack any who get in their way. They differ from Disciples but only slightly as these types do not favor any one particular brand. They generally are easily irritated by ignorance.

image Peacemakers.
These types of people often favor a particular brand, but will often move themselves into position to ensure that hostilities are reduced to a peaceful resolution. They typically don’t outwardly project their brand beliefs onto others and are more inclined to allow others to co-exist within their community haven.

image Fanatics.
Extremists who will actively provoke arguments in order to enforce their particular brand belief system on others. They cannot be reasoned with and are typically vocal and approach situations with high amounts of emotion attached. They pride themselves of on being aggressors and will rarely make coherent points and will instead focus on ad hominem attacks etc to shift focus from a given cause.

image Apatheists.
Someone who has an indifferent attitude towards a brand and the existence of its Priesthood, Disciples and Fanatics, not really caring one way or the other about brand issues. As a general rule, this lack of interest is motivated by a disinterest in Brand but are more focused on what the Brand produces.

imageSkulking Ninjas
Someone who is obviously a fake alias, but has suspicions of being part of the Priesthood, Disciples, Fanatics or Spinsters. Typically these people often are part of the Priesthood or Disciples but can’t show their true identity for fear of open reprisals and/or are looking to defect from the doctrine but can’t due to severe penalty clauses. At times these folks are personal, and are there not to debate or interact on a given topic, but are purely motivated by an absolute hatred regarding a particular person.

imagePhantoms
The ghost who talks, typically someone who is obviously a fake alias as well (much like the Skulking Ninja), difference however is they are consistent in their alias and often will talk about a given topic/brand without ever being identified. They are a secondary identity attached to someone who either prefers to remain anonymous or can’t reveal their identity due to the possibility of either criminal charges, political retribution or career limitations imposed. They thing about these entities are that whilst they are essentially a lie, they often speak raw open and transparent truth majority of the time – given they have no fear.

The concept behind EGOSPY was inspired by this discussion via TED. As i often think that in part the social impact that the above personas have is in many ways part of a kind of brand focused censorship – aka brand dictatorship.

An example of the GUI.

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